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Messages - Xanting

#31
My town on randy random. Even with the new planning tool im so indecisive about where to put walls and I also dont build anything over soil if i can help it. The result is a sorta organic looking town although there still not enough houses for every colonist currently

http://i.imgur.com/93znUGP.jpg
#32
General Discussion / Re: The Big Patch Notes Topic
January 30, 2014, 03:19:55 AM
oh man if those bushes are as blight resistant as the agave and wild berry bushes that would make a much less time intensive way to grow reliable crops.
#33
General Discussion / Re: Deleting buildings or furniture?
November 18, 2013, 02:04:05 AM
i was referring to after the deconstruction system is in place. If done right now it would be a mess.
#34
General Discussion / Re: Deleting buildings or furniture?
November 17, 2013, 05:27:50 AM
Maybe when a trade ship is near by you can use the sell button to sell weapons to ships instead of selecting from a list.
#35
General Discussion / Re: Self imposed restrictions
November 17, 2013, 05:27:03 AM
depending on which direction raiders are coming from doorways are a great place to put defenders.
#36
General Discussion / Re: Post Your Base
November 17, 2013, 12:21:36 AM
Its actually not as bad as you would think. Grass spreads reasonably slow and depending on how many colonists you have you only need to do about 2 passes over the area you want to clear. With a few well placed walls you can prevent grass from regrowing into your field. Plus the storyteller seems to have a habit of calling in rain when there is fire.
#37
General Discussion / Re: Post Your Base
November 16, 2013, 05:29:04 PM
Quote from: Ric on November 16, 2013, 06:34:44 AM
On another note, your agave field is nice. Was it that size when you started your world or have you cultivated it somehow to grow it over that large area? i'm intrigued as it's something I've not tried yet.

The agave field grew from one agave plant over the course of the game. There's no way to "cultivate" it but you can help promote its natural spread. You may have noticed that there is a lack of grass in the vicinity of the base, this is to help the agave seed's chance of finding a free patch of soil to spread to. The only downside to this is that it takes a long time for the field to grow into a size that can sustain a population but as long as there is plenty of soil to spread to it will grow into it eventually.
#38
General Discussion / Re: Post Your Base
November 12, 2013, 07:12:09 PM
I know that trick but I prefer not to exploit the system when possible. Also twice the lights mean twice the fires from shorting in the rain.
#39
General Discussion / Re: Post Your Base
November 12, 2013, 06:00:36 PM


Here is my current base. It has almost no defensive structures. Instead I rely on the layout of the town to lure the raiders into ambush positions and use the buildings to help flank the raiders. If they get too hurt(~40hp) they can retreat into a building and another can take their place.

I also turned off my hydroponics because they required my colonists to do too much work. Instead I now harvest from the agave field and other natural crops that are around and grow in about 2 days in sunlight. This is only half a day slower then hydroponics but also blight immune and are much faster to harvest because colonists don't have to replant the crops.

Edit: 2 raider parties just landed on opposite sides of the town. If anyone wants to try to fend them off they are welcome to try. https://www.dropbox.com/s/tnwhvxbesw0ehbs/Fort%20Theta%20%282%29.rim
#40
Bugs / Re: [W l0.0.254b] Rebuy pistol can't pick up
November 12, 2013, 04:17:51 AM
Yes this problem also resolved itself when I loaded the game later. Seems like the attached save file is useless in this case.
#41
General Discussion / Re: Post your defense
November 11, 2013, 09:40:28 PM
Here's my defense, nice and almost nonexistent.

#42
General Discussion / Re: Self imposed restrictions
November 11, 2013, 03:59:36 AM
Right now I am playing on randy random without any turrets or defensive walls and is just relying on strategic placement of colonists and overwhelming firepower to defend my above ground town. Past 10 colonists it gets much easier to defend a town due to the fact that you can direct enough firepower to kill isolated raiders instantly.
#43
Bugs / Re: [W l0.0.254b] Rebuy pistol can't pick up
November 11, 2013, 03:53:51 AM
Colonists will not move this specific weapon even if I order them to. It may have been caused when I accidentally sold this grenade to a slaver ship and immediately bought it back. Below is an image showing which weapon it is as well as an attached save file for debugging.



https://www.dropbox.com/s/itnoc258zwola1x/Fort%20Theta.rim
#44
General Discussion / Re: Best Rifle?
November 11, 2013, 01:58:57 AM
I prefer to let raiders into my base to negate any ranged advantage the sniper rifles have and equip my colonists with R4 rifles and other high dps weapons. Urban combat can be very effective because you can move through buildings, retreat behind fairly sturdy doors and the buildings divide and isolate raiders. This tactic is fairly micromanagey but it adds to the strategic feel of the game.
#45
Ideas / Re: Your Cheapest Ideas
November 08, 2013, 05:42:21 PM
A way to export the entire map as an image in game would be really useful. I know there's other ways to take screenshots but not really any good way to get the entire map without having to stitch it together.