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Messages - Peaches

#16
Whenever a raid comes and I am cleaning up afterwards the weapons won't be moved, it says there is no place configured to store them even though I have multiple stockpiles for weapons. I can not get them to force haul. Anyone know any fixes or maybe there has to be a hot fix?
#17
Quote from: EdB on February 22, 2015, 01:42:46 PM
Quote from: Peaches on February 22, 2015, 01:39:35 PM
It used to be with the mod that when you clicked to add a resource, for example steel, it would add 10 at a time. Now it only adds one at a time. Is there any way to make it so that it adds 10 of the resource again?

You can now click-and-drag the number to increase the amount more quickly.  You can also hold down the shift key when clicking the buttons to increase the amount by 10 (or hold down the shift key while dragging to increase the amount even more quickly).

Thank you!
#18
It used to be with the mod that when you clicked to add a resource, for example steel, it would add 10 at a time. Now it only adds one at a time. Is there any way to make it so that it adds 10 of the resource again?
#19
General Discussion / Growing during non growing seasons.
December 14, 2014, 02:58:42 PM
Can you grow food using hydroponics indoors during a non growing season or can you not grow at all?
#20
Strapping was eating nutrient paste when a mortar from pirates flew into the room and was a direct hit on him and killed him. I looked at his body overlay and the mortar explosion didn't kill him but the impact of the mortar hitting his head killed him.....
#21
I was besieged and my colonists were asleep. The pirates shot a mortar from across a large map, it hit my housing block, and landed on one of my colonist's head amd exploded. I looked at the corpse's body overlay and the colonist didn't die from the explosion but from the impact of a mortar hitting his head....
#22
Ideas / Colonist wandering zones
June 14, 2014, 11:35:34 AM
One problem which i have been having is that when my colonists have nothing to do, they go idle then wander off to some remote location on the map and end up getting jumped by pirate raids or starving/getting hungry then leaving the colony. I was thinking that one way that this problem of colonists wandering off to remote locations would be to restrict colonist wandering to home zones so that you don't have your colonists going to remote locations. Thanks!
#23
To the person who suggested Pheobe, i have but i want to play with groups of raiders just with no explosives....
#24
Alright thanks guys, i did try targeting them first but holy crap i hate them. Anyways thanks guys!
#25
General Discussion / Help want to get rid of grenades!
February 03, 2014, 06:15:40 PM
Have you been building your colony and everything is going great, then you see a group of raiders. You think awesome time for some action, then when you look at their weapons you see OH CRAP there are molotovs and frag grenades. I hate them with a flaming passion and was hoping someone could help me out to a way of A) modifying the files to turn them off or B) putting me towards a mod that can help.
I know that they were implemented into the game for a challenge but I hate them and hopefully someone can help!
Thanks!