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Messages - Psyckosama

#151
Outdated / Re: [MOD] (Alpha 3) Atomic Power
April 21, 2014, 05:15:33 PM
New functions added.

Good news is I've doubled the power output and tripled the health!

Bad news is it now slowly degrades with use and emits hard radiation while active that will damage your colonists. It still explodes though, meaning that if you leave it unattended for too long it will ruin your day. :)
#152
Help / Re: Diplomacy/Faction Relations Modding
April 21, 2014, 07:50:38 AM
How about the ability to set your peeps to socialize with visitors.

#153
Unfinished / Re: Lost Colony Mod
April 20, 2014, 03:29:26 PM
I'd like to offer my three current mods Synthmeat, Atomic Power, and Cremation Chamber as being options. You probably just need to mod the research files a bit.

I'm also working on a minor weapons mod pack for myself you might be interested. If Rimworld is supposed to be in the distant future, I find it silly that they're still using MODERN weapons. As such I'm working on a small mod that replaces the Uzi, M16, M24, and Lee-Enfield with generic replacements rather than modern guns.
#154
Help / Re: Texturer needed
April 20, 2014, 07:15:35 AM
Quote from: Xeewon on April 18, 2014, 12:30:06 PM
originally the it was just a simple mod that hooked rimworld and ftl for my own sake, but wanting to make it have some use. I made so you were able to pack resources into crates and sell/buy them in bulk by "crafting" them into each other because of the A2 limit of traders. with that fixed in A3, I'm reworking the mod to make it more than just decoration.

Good luck.

Bet there are going to be a whole lot of starship options now!
#155
Mods / Re: I'm bored. Who needs some art?
April 18, 2014, 03:34:18 PM
Quote from: Avsnoopy on April 18, 2014, 12:16:28 AM
Hello! I'm making a mod that adds giant snails. If you have some extra time, I could seriously use some snail textures.

Now that sounds like it could be amusing. Go to PM and tell me exactly what you're looking for. I maintain the right to adapt it a bit to what I think works as an artist and to fit the style, but talk to me.
#156
Help / Re: Texturer needed
April 18, 2014, 12:25:23 PM
Quote from: Xeewon on April 17, 2014, 02:12:54 PM
Been busy reworking my mod, textures are much appreciated, thank you!

How's it going so far?
#157
Outdated / Re: [MOD] (Alpha 3) Cremation Chamber
April 18, 2014, 12:04:17 PM
Quote from: Aenir on April 17, 2014, 09:21:49 PM
Quote from: Vas on April 17, 2014, 09:06:48 AM
This mod is making my colonists pull dead bodies out of my graves.  I want to cremate enemies, not my own people.  The point of burying them was so my colony could have a grave yard for colonists while we just burn the enemy.
I think if you click the colonists' corpses and set them to not be interacted with they won't be cremated.

That or simply limit the AoE radius so it doesn't reach your graves. Just put a low priority dumping area next to the chambers.

This isn't a bug, this is just poor corpse management.  ;)
#158
Outdated / Re: [MOD] (Alpha 3) Cremation Chamber
April 17, 2014, 07:01:34 AM
Quote from: ble210 on April 16, 2014, 06:35:35 PM
Is it compatible with 3f?

Should be.
#159
Mods / Re: I'm bored. Who needs some art?
April 15, 2014, 09:00:46 AM
Quote from: Cala13er on April 14, 2014, 04:37:01 AM
Hey Psyck, Industrial Rim is in need of better textures! So you could always take up that task :). Most buildings need a better texture.

Thanks,
Calum.

I'll look into it.
#160
Outdated / Re: [MOD] (Alpha 3) Alpha Muffalo
April 14, 2014, 10:07:52 PM
Finally! An animal that fits the art style! :D

Are they aggressive when attacked?

#161
How do these look?

And unpacking bench, a basic crate, and a injection mold for making crates from cast metal.

[attachment deleted by admin: too old]
#162
Quote from: zelldot on April 13, 2014, 11:05:52 PM
Yes, thanks for the artwork, would you like to make an art pack for this mod? I will put it up as a official download on our website and facebook, and in this post.

Possibly. I need to know exactly what you need.

QuoteI was looking for something a bit more of a space cargo look. This mod now uses metal and requires power to make the crates. The reason I called them stasis crates in this version is because I was thinking of some space age packing system that freezes the contents in time.

Reason I did the look I did was because the game is based on Firefly to a great degree. I believe the whole stasis thing is a bit beyond the tech level as presented for the game.

As for the crates themselves I was thinking that they flat pack. They're basically 6 panel box assembled and then stripped apart when unloaded.

Though Honestly we could make it so unpacking them and building them requires different buildings.

Packing and unpacking, you just need to build an packing area and have an unused crate.

The crate press is basically a mold that creates new crates from metal...

As for the white area on the boxes, well, that's the area that you use to indicate what it is. Just recolor it according to your needs in Gimp.

QuoteI hope you enjoyed the last version, I have added quite a bit more to this version. I also look forward with working on synthmeat with you.
#163
Mods / I'm bored. Who needs some art?
April 13, 2014, 10:42:02 PM
What else can I say. If you've used any of my mods you've seen that I know how to make custom art that fits the style of the game. For example...








Please note, I retain the right to take the tasks as they interest me, not every one of them automically. Just want to disclaim.
#164
You see the possible alternate art I posted in the other thread?
#165
Outdated / Re: [MOD] (Alpha 3) Galactic Meat Trader
April 13, 2014, 08:13:19 PM
Quote from: jamieg on April 13, 2014, 07:02:31 AM
Quote from: Psyckosama on April 13, 2014, 04:25:35 AM
would you be interested in alternate art created in a manner to better fit the look of the game?

Edit: To hell with it. Here you go. Enjoy.

This isn't pixal drawing. It's mostly using vector art or simply using the basic tools of gimp like the gradients and the basic brushes. There are no fancy filters, just the basics anyone with a working knowledge of basic image editing could do with a competent image suite.
These look sick!! you should definitely redesign my more edibles mod I really am still training with the whole pixel drawing thing ;)