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Messages - Psyckosama

#256
Mods / Re: Some thoughts on crafting
March 01, 2014, 11:20:53 AM
I suggested that breaking down weapons be added to the blacksmithing table mod. It would make sense. I'd mod the mod myself but I don't want to be rude.

I'm working on the Sculpting Table mod and decided that if I can get it to work, I'm going to have it involve 8 new items... 6 statues and 2 pieces of furniture.

The furniture is the table itself and a display pedestal.

The items are 3 levels of statue, Crude, Normal, and Masterpiece... and 2 types: Scary and Attractive.

I'm thinking the materials that would be used by this are Stone, Metal, and/or Silver.

What do you think the various statues should look like?

If I can't think of anything else, Attractive will be a vase and Scary a skull with crude being made of Orange metal, Normal out of carved stone, and masterpiece out of shiny silver.

What do you think?
#257
How about adding the option to smelt unwanted weapons down as well?

Give us something useful to do with the loads and loads of vender junk we get later in the game.
#258
Outdated / Re: [MOD] (Alpha 2) Simple Moats
March 01, 2014, 10:30:05 AM
How about changing it from a water filled moat to a punji spike lined one? That way you don't have to have the excuse of life becoming hydrophobic, just... not overly interested in their own personal in impalement.

Plus a water moat on a desert planet is kinda wiggy.
#259
Mods / Some thoughts on crafting
February 28, 2014, 06:25:03 PM
Had a couple ideas that might be worth someone thinking about. If you guys don't it it, I'll try my hand but I don't trust myself not to blow up the game.

First, can we actually have the Artistic skill do anything? If so I'm thinking it might be interesting to make a crafting table with a bill layout that can create sculptures out of stone and/or silver. Basically you build a pedestal as the storage unit and then like cooking you can use Artistic to order various levels of Art. Each level/piece of art will have a specific affect on happiness/fear and a matching crafting cost.

Second, how about a weapon smithing table? Crafting depends on the complexity of the weapon and each gun or gun type would need to be individually researched. The the most simple ad hoc arms like Molotovs you might be able to make from the get go with advanced energy weapons like the T9 and R4 needing heavy research and a high craft skill. Maybe even use it to include a larger array of weapons from simple to advanced.

Third, some kind of recycling bench. Basically you know all those excess guns you quickly build up and can't get rid of? How about a way to break them down into delicious metal! Sound like a good idea?

What do you think?
#260
Very cool.

Have you considered/is it possible to build a wall that doesn't create a roof when closed?