I`d like there to be a mod that adds a wheel chair and potentially a cane to the game, in the form of equipment/gear/apparel. I`ve looked and seen the idea thrown around quite a bit but nothing ever seems to have developed, and I think this could be done! As a pitch, ever have a colonist lose one or both legs and have low steel and wood, or have a body purist, or just not want to spend much as they only need a tiny bit of mobility?
I propose the wheel chair as an item or something that, when equipped, provides a small static movement speed, ignoring leg health (consciousness could be fine to apply but keeping it as simple as possible would likely be best). Let`s say it sets a pawn`s movement speed to 1 instead of the base 5. Again, you could make it terrain-based and have huge penalties off of a floored area, but this is unnecessary. It could be craftable under crafting spots or smithing tables, and unlocked with smithing or something, perhaps with two types though I think it would be best to keep them cheap, low speed, and somewhat easier alternatives to prosthetics and bionics.
The main issue I see is that at 0% mobility, colonists are immediately downed. Ideally, you could have a 0% mobility colonist use a wheel chair provided they are otherwise healthy, but I have no idea if/how this could possibly be done without major changes for all pawns. Not a deal breaker but this strikes me as the main/most interesting use.
While the wheel chair is the focus, additional items such as a cane (which could increase movement speed slightly, perhaps only if one leg is healthy and another damaged or gone, and maybe be equipped as a weapon instead) could certainly fit the scope if any of this is even possible. Mobile oxygen to help pawns with damaged lungs, glasses to slightly improve sight, something minor for helping manipulation, if such as thing exists, and any other similar ideas could make this mod fairly substantial and provide a great alternative to the cyborg ascendency that I imagine many late-game colonies approach.
I think it could be interesting to have some cheap, low-moderate tech options outside surgery for assisting your pawns. Instead of having a pawn incapacitated until you can find a crap prosthetic, allow them just the movement they need to do crafting, or cooking, or some other task that may work with them. I`d appreciate any help or ideas from anyone who can offer them. I have no modding experience and likely would not be able to do it even with assistance but I am willing to try if it seems simple enough (of course unlikely). Been a long time since I`ve been on the forum but I`ve continued enjoying the game and its mods and hope this idea can be realized! Thank you for your time.
I propose the wheel chair as an item or something that, when equipped, provides a small static movement speed, ignoring leg health (consciousness could be fine to apply but keeping it as simple as possible would likely be best). Let`s say it sets a pawn`s movement speed to 1 instead of the base 5. Again, you could make it terrain-based and have huge penalties off of a floored area, but this is unnecessary. It could be craftable under crafting spots or smithing tables, and unlocked with smithing or something, perhaps with two types though I think it would be best to keep them cheap, low speed, and somewhat easier alternatives to prosthetics and bionics.
The main issue I see is that at 0% mobility, colonists are immediately downed. Ideally, you could have a 0% mobility colonist use a wheel chair provided they are otherwise healthy, but I have no idea if/how this could possibly be done without major changes for all pawns. Not a deal breaker but this strikes me as the main/most interesting use.
While the wheel chair is the focus, additional items such as a cane (which could increase movement speed slightly, perhaps only if one leg is healthy and another damaged or gone, and maybe be equipped as a weapon instead) could certainly fit the scope if any of this is even possible. Mobile oxygen to help pawns with damaged lungs, glasses to slightly improve sight, something minor for helping manipulation, if such as thing exists, and any other similar ideas could make this mod fairly substantial and provide a great alternative to the cyborg ascendency that I imagine many late-game colonies approach.
I think it could be interesting to have some cheap, low-moderate tech options outside surgery for assisting your pawns. Instead of having a pawn incapacitated until you can find a crap prosthetic, allow them just the movement they need to do crafting, or cooking, or some other task that may work with them. I`d appreciate any help or ideas from anyone who can offer them. I have no modding experience and likely would not be able to do it even with assistance but I am willing to try if it seems simple enough (of course unlikely). Been a long time since I`ve been on the forum but I`ve continued enjoying the game and its mods and hope this idea can be realized! Thank you for your time.