Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - nash076

#1
I've played A11, and frankly the sappers just added a new challenge. The predicted doom did not occur.

More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)
#2
Help / Re: Graphics problems on A11 mod update ...
June 13, 2015, 04:08:07 AM
Well, I tried a few things, and ended up frustrated.  I even tried making a directory structure inside the mod folder identical to the ones listed for the default power buildings; still no dice.  If you could have a look and tell me what the heck I'm getting wrong, I'd appreciate it.



[attachment deleted due to age]
#3
Help / Re: Graphics problems on A11 mod update ...
June 11, 2015, 07:10:26 PM
Thank you!  That's one bug down ...

But I'm still getting this:



I'm pretty sure the files are in the correct location, and I know these PNG files work (they worked in A10, at least).  What am I doing wrong?
#4
So far the only errors it throws are related to the changes in the way the graphics fields have changed, so it's not a huge deal ... but I can't figure out how to fix it myself, sadly.

#5
Help / Graphics problems on A11 mod update ...
June 11, 2015, 05:58:02 PM
Since I'm an impatient sort, I thought I'd try my had at updating one of my favorite mods myself, the RTG power generator.  I understand that the texture stuff was changed from A10, so I analyzed a few of the mods that had already been updated and figured out the differences.  However, I'm still having trouble.

Before, simply using the A10 mod in A11 resulted in Rimworld throwing up a ton of errors and not even starting.  Now after my own edits Rimworld will launch, but it throws these errors:



I've tried different directory structures, but nothing helps. I know the PNG files are good, because they worked in A10.  Also, I've googled everywhere to understand the "graphicOverdraw" error, and I can't find a way to update it or where to place it in the XML to make it register properly.  Help, please!
#6
General Discussion / Re: How do you update RimWorld?
February 28, 2015, 04:41:22 PM
Actually, I've noticed the download counter *doesn't* always reset for the incremental updates.  There were a couple hotfixes for Alpha 9, and yet it didn't reset for me when I got the new ones ...
#7
Getting a 404 error trying to download.