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Topics - nash076

#1
I've played A11, and frankly the sappers just added a new challenge. The predicted doom did not occur.

More, fooling sappers is pretty simple: make a portion of your base deliberately weak, sandbag it, and when the sappers come throw everyone at them. They run real damn quick. :)
#2
Help / Graphics problems on A11 mod update ...
June 11, 2015, 05:58:02 PM
Since I'm an impatient sort, I thought I'd try my had at updating one of my favorite mods myself, the RTG power generator.  I understand that the texture stuff was changed from A10, so I analyzed a few of the mods that had already been updated and figured out the differences.  However, I'm still having trouble.

Before, simply using the A10 mod in A11 resulted in Rimworld throwing up a ton of errors and not even starting.  Now after my own edits Rimworld will launch, but it throws these errors:



I've tried different directory structures, but nothing helps. I know the PNG files are good, because they worked in A10.  Also, I've googled everywhere to understand the "graphicOverdraw" error, and I can't find a way to update it or where to place it in the XML to make it register properly.  Help, please!