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Messages - WolfgangPolska

#16
Is there a way to repair vechicles?
#17
Releases / Re: [1.0] Vanilla Weapons Expanded
August 16, 2019, 01:12:55 PM
It is link  to vanilla apparel extended instead now xd
#18
I was a little dum-dum, in help tab I confused tailoring spot with crafting spot, and crematorium with refinery somehow, all the recipes work fine lol
#19
I'm using truck, and when I try to make caravan, first i put driver in it, then on caravan screen it says that i need non-downed colonist, despite having perfectly healthy driver, when I take colonist with me caravan speed drops to foot speed and I cant put him in truck, beacuse caravan is then lost. How to make caravan with vehicles? Also, when drafted vehicles are not willing to go to any position
#20
General Discussion / [ModdedRimwolrd] Recipes Missing
August 14, 2019, 05:59:29 AM
Recipes don't show up on every table the should have, what's the issue with that? Can it be related to Better Workbench managment or Seve Storage settings mod? It isnt just one mod, numerous recipes are missing :c

My modlist:
<activeMods>
    <li>Core</li>
    <li>JecsTools-1.1.0.15</li>
    <li>HugsLib</li>
    <li>Locks-2.3.0</li>
    <li>LWM.DeepStorage</li>
    <li>RimWorld_GrazingLands-master</li>
    <li>ImprovedWorkbenches</li>
    <li>SaveStorageSettings</li>
    <li>CarpenterTables</li>
    <li>Down For Me</li>
    <li>Equipment-Deterioration-master</li>
    <li>SkilledStonecutting</li>
    <li>ExtendedInspectData-1.2.2.4</li>
    <li>TD Enhancement Pack - Release</li>
    <li>StuffedFloors</li>
    <li>DeathRattle</li>
    <li>Clutter Structure_Windows_Mod</li>
    <li>Bubbles</li>
    <li>BluePrints</li>
    <li>1464742390 CustomDeathRandomness</li>
    <li>1500420126 Advanced Cultivation [1.0]</li>
    <li>10_DESurgeries</li>
    <li>Achtung</li>
    <li>AllowTool</li>
    <li>AnimalsLogic</li>
    <li>AnimalTab</li>
    <li>AreaUnlocker</li>
    <li>Ancient_Structures-1.2a</li>
    <li>CameraPlus</li>
    <li>Children</li>
    <li>ColonyLeadership</li>
    <li>CutPlantsBeforeBuilding_1_0</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>EffectiveLumbering-master</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Faction Discovery</li>
    <li>Faction Manager</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>GiddyUpCore-1.1.3</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>battlemounts-1.1.2</li>
    <li>Hardworking animals</li>
    <li>GiddyUpRideAndRoll-1.1.1</li>
    <li>GearUpAndGo - Release</li>
    <li>More-Furniture-A-O</li>
    <li>MF-Medical</li>
    <li>MoreFactionInteraction</li>
    <li>RunAndGun-1.1.3</li>
    <li>Roads of the Rim</li>
    <li>RimWorld_CommonSense-master</li>
    <li>Prisoner Arena</li>
    <li>Pharmacist</li>
    <li>Meals On Wheels - Release</li>
    <li>LevelUp</li>
    <li>Kill For Me</li>
    <li>HelpTab</li>
    <li>[WD] Expanded Artillery - 1.0 21.04.2019</li>
    <li>Vegetable Garden</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>StuffedFlaks</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Rumor Has It</li>
    <li>RF - Rational Romance</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Fishing</li>
    <li>Rim-of-Madness---Bones-master</li>
    <li>rim-FuelBurning-master</li>
    <li>Snap Out</li>
    <li>Slave Outfits</li>
    <li>Spidercamp Dog Pack</li>
    <li>Tribal Reborn</li>
    <li>static_quality_plus_1.1</li>
    <li>StorageTweaks</li>
    <li>SimpleSidearms</li>
    <li>ShowHair</li>
    <li>Realistic Darkness (Lighter Version) 1.0</li>
    <li>PickUpAndHaul</li>
    <li>Nuclear-Energy-master</li>
    <li>Nandonalts-Camping-Stuff-master</li>
    <li>More Vanilla Turrets</li>
    <li>MiningCo. Projector</li>
    <li>Miniaturisation-1.0.0</li>
    <li>MendAndRecycle</li>
    <li>MemorableAuroras</li>
    <li>Infused</li>
    <li>HolyWasher-1.4.1</li>
    <li>RunandHide</li>
    <li>RimWriter-master</li>
    <li>RimQuest</li>
    <li>Realistic Rooms</li>
    <li>SimpleSlavery-1.0_Unstable</li>
    <li>SmartMedicine - Release</li>
    <li>Smoked-Meat</li>
    <li>VanillaAnimalsExpanded-Livestock</li>
    <li>VGP_Garden_Drinks</li>
    <li>RealRuins</li>
    <li>Replace Stuff - Release</li>
    <li>rimworld-combat-training-master</li>
    <li>SimplePlastic</li>
    <li>SuppressionMod</li>
    <li>TargetingModes</li>
    <li>SYR_SetUpCamp</li>
    <li>SYR_Neuter</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>SYR_DoorMats</li>
    <li>TechAdvancing</li>
    <li>TradingSpot</li>
    <li>VariablePopulation</li>
    <li>[1.0]OreProcessing[v1.6]</li>
    <li>[WD] Barbed Wire - 1.0 - 11.11.18</li>
    <li>[WD] Partially-Passable Wind Turbines</li>
    <li>MedicalTab</li>
    <li>Dubs Rimkit</li>
    <li>Days Matter</li>
    <li>Ushanka19_0</li>
    <li>WorkTab</li>
    <li>SF [B18] Trash Furnace</li>
    <li>RF - Rainbeau Flambe - Storyteller</li>
    <li>Hospitality-1.0.14</li>
    <li>Electric Stonecutting Table</li>
    <li>Dubs-Paint-Shop-1.0.66</li>
    <li>BetterPawnControl-2.0.0</li>
    <li>Rimsenal - Storyteller pack</li>
    <li>Toggles</li>
    <li>FMSUC</li>
    <li>MortarAccuracy</li>
    <li>Harvest Everything!</li>
    <li>Vanilla Apparel Expanded_(25_7)_ENG</li>
    <li>Vanilla Armors Expanded_(25_7)_ENG</li>
    <li>Vanilla Weapons Expanded_(25_7)_ENG</li>
    <li>LetsGoExplore</li>
    <li>Arrow Please - Faction Addon</li>
    <li>FactionControl</li>
    <li>Vanilla Fences</li>
    <li>[WD] Barricades - 1.0</li>
    <li>CentralizedClimateControl</li>
    <li>ProfitableWeapons</li>
    <li>PhysicalShields v1.1</li>
    <li>Yes-Vehicles-finally-0.3c</li>
    <li>[WD] Nerfed Parasites - 1.0</li>
    <li>[WD] Antibiotics And Painkillers - 1.0 - 14.06.2019</li>
    <li>Glass&amp;Lights</li>
    <li>Skylights-1.4.651</li>
    <li>DubSkylightsGlassPatch-master</li>
#21
Unfinished / Re: [WIP] Deep Storage (functional)
August 03, 2019, 03:05:33 AM
Can you add non steam download please?
#22
Releases / Re: [1.0] Vanilla Weapons Expanded
August 01, 2019, 02:24:58 PM
Longbow seems to not be able to hit the enemies at all, despite pawn having 20 shooting skill and the target had no cover no damage has been done.
#23
Mods / Re: [MOD REQUEST] Hardcore Electricity
July 30, 2019, 05:51:04 AM
No, just the electricity, maybe u are  right, I should put some crazy amount of RP on electricity or else.
#24
Mods / Re: [MOD REQUEST] Hardcore Electricity
July 30, 2019, 05:37:50 AM
Beacuse I want to reach it at some point, but I feel like it should be more delayed  than it is in vanilla rimworld.
#25
Mods / [MOD REQUEST] Hardcore Electricity
July 30, 2019, 03:32:15 AM
Isn't it silly that electricity does not require any reasearch beforehand? Is there a mod (besides Medieval times, which in my opinion adds many unbalanced things) that delays electricial appilances from the player? Or can anyone make some?
#26
Yeah, but "compacted steel" should give off iron ore when mined, and it still does when I checked last, unless u have mods thay alter mineable yields higher in mod order. Currently I have a break, but after exams I'm plannig to continiue working on this project.
#27
Releases / Re: [1.0][SYR] Syrchalis' Mods
June 06, 2019, 03:32:18 AM
Can u upload AK-47 mod here also, not only on steam workshop?
#28
Releases / Re: [1.0] Equipment Deterioration
May 16, 2019, 03:11:38 PM
Does it work on modded equipment? Should I place it high or low on modlist?
#29
As in topic, when I rech the settlement, trade stocks arent generated. Here an error log that occurs then:
Exception while generating thing set System.ArgumentNullException Argument cannot be null.
Parameter name type
at System.Activator.CheckType (System.Type) 0x00095
at System.Activator.CreateInstance (System.Type,bool) 0x00027
at System.Activator.CreateInstance (System.Type) 0x0001e
at (wrapper dynamic-method) Verse.ThingMaker.MakeThing_Patch1 (Verse.ThingDef,Verse.ThingDef) 0x0035a
at RimWorld.StockGeneratorUtility.TryMakeForStockSingle (Verse.ThingDef,int) 0x0021e
at RimWorld.StockGeneratorUtilityTryMakeForStockc__Iterator0.MoveNext () 0x0008b
at RimWorld.StockGenerator_TagGenerateThingsc__Iterator0.MoveNext () 0x002f2
at RimWorld.ThingSetMaker_TraderStock.Generate (RimWorld.ThingSetMakerParams,System.Collections.Generic.List`1Verse.Thing) 0x0035a
at (wrapper dynamic-method) RimWorld.ThingSetMaker.Generate_Patch1 (object,RimWorld.ThingSetMakerParams) 0x00173

Verse.LogError(String, Boolean)
RimWorld.ThingSetMakerGenerate_Patch1(Object, ThingSetMakerParams)
RimWorld.Planet.SettlementBase_TraderTrackerRegenerateStock()
RimWorld.Planet.SettlementBase_TraderTrackerget_StockListForReading()
RimWorld.Planet.SettlementBaseget_Goods()
RimWorld.TradeDealAddAllTradeables()
RimWorld.TradeDealReset()
RimWorld.TradeDeal.ctor()
RimWorld.TradeSessionSetupWith(ITrader, Pawn, Boolean)
RimWorld.Dialog_Trade.ctor(Pawn, ITrader, Boolean)
RimWorld.Planet.TradeCommandc__AnonStorey0m__0()
Verse.Command_ActionProcessInput(Event)
Verse.GizmoGridDrawerDrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGridDrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.Planet.WorldInspectPaneDrawInspectGizmos()
RimWorld.InspectPaneUtilityExtraOnGUI(IInspectPane)
RimWorld.Planet.WorldInspectPaneExtraOnGUI()
Verse.WindowStackWindowStackOnGUI()
RimWorld.UIRoot_PlayUIRootOnGUI()
Verse.RootOnGUI()

Constructed TargetInfo with cell=(0, 0, 0) and a null map.
Verse.LogWarning(String, Boolean)
Verse.TargetInfo.ctor(IntVec3, Map, Boolean)
ExtendedStorage.Building_ExtendedStorageTrySplurgeStoredItems()
ExtendedStorage.Building_ExtendedStorageDestroy(DestroyMode)
RimWorld.ThingSetMakerGenerate_Patch1(Object, ThingSetMakerParams)
RimWorld.Planet.SettlementBase_TraderTrackerRegenerateStock()
RimWorld.Planet.SettlementBase_TraderTrackerget_StockListForReading()
RimWorld.Planet.SettlementBaseget_Goods()
RimWorld.TradeDealAddAllTradeables()
RimWorld.TradeDealReset()
RimWorld.TradeDeal.ctor()
RimWorld.TradeSessionSetupWith(ITrader, Pawn, Boolean)
RimWorld.Dialog_Trade.ctor(Pawn, ITrader, Boolean)
RimWorld.Planet.TradeCommandc__AnonStorey0m__0()
Verse.Command_ActionProcessInput(Event)
Verse.GizmoGridDrawerDrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGridDrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.Planet.WorldInspectPaneDrawInspectGizmos()
RimWorld.InspectPaneUtilityExtraOnGUI(IInspectPane)
RimWorld.Planet.WorldInspectPaneExtraOnGUI()
Verse.WindowStackWindowStackOnGUI()
RimWorld.UIRoot_PlayUIRootOnGUI()
Verse.RootOnGUI()

Exception while generating thing set System.ArgumentNullException Argument cannot be null.
Parameter name type
at System.Activator.CheckType (System.Type) 0x00095
at System.Activator.CreateInstance (System.Type,bool) 0x00027
at System.Activator.CreateInstance (System.Type) 0x0001e
at (wrapper dynamic-method) Verse.ThingMaker.MakeThing_Patch1 (Verse.ThingDef,Verse.ThingDef) 0x0035a
at RimWorld.StockGeneratorUtility.TryMakeForStockSingle (Verse.ThingDef,int) 0x0021e
at RimWorld.StockGeneratorUtilityTryMakeForStockc__Iterator0.MoveNext () 0x000eb
at RimWorld.StockGenerator_TagGenerateThingsc__Iterator0.MoveNext () 0x002f2
at RimWorld.ThingSetMaker_TraderStock.Generate (RimWorld.ThingSetMakerParams,System.Collections.Generic.List`1Verse.Thing) 0x0035a
at (wrapper dynamic-method) RimWorld.ThingSetMaker.Generate_Patch1 (object,RimWorld.ThingSetMakerParams) 0x00173

Verse.LogError(String, Boolean)
RimWorld.ThingSetMakerGenerate_Patch1(Object, ThingSetMakerParams)
RimWorld.Planet.SettlementBase_TraderTrackerRegenerateStock()
RimWorld.Planet.SettlementBase_TraderTrackerget_StockListForReading()
RimWorld.Planet.SettlementBaseget_Goods()
RimWorld.TradeDealAddAllTradeables()
RimWorld.TradeDealReset()
RimWorld.TradeDeal.ctor()
RimWorld.TradeSessionSetupWith(ITrader, Pawn, Boolean)
RimWorld.Dialog_Trade.ctor(Pawn, ITrader, Boolean)
RimWorld.Planet.TradeCommandc__AnonStorey0m__0()
Verse.Command_ActionProcessInput(Event)
Verse.GizmoGridDrawerDrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGridDrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.Planet.WorldInspectPaneDrawInspectGizmos()
RimWorld.InspectPaneUtilityExtraOnGUI(IInspectPane)
RimWorld.Planet.WorldInspectPaneExtraOnGUI()
Verse.WindowStackWindowStackOnGUI()
RimWorld.UIRoot_PlayUIRootOnGUI()
Verse.RootOnGUI()



Does anyone know about solution? I'm thinking that ZARS Tribal reborn mya be the issue, so I'm going to reload game without it.
#30
General Discussion / Re: Big saved games
April 27, 2019, 04:03:41 AM
Yeah the problem was with Alpha Animales. One of the mobs(bed bug to be precise) glitched up and logged over one million combat log entries. I had opened savefile with notepad and found the issue.