I would like to see improvements in some areas of the game :
-Task ownership does not work in some cases, for example when fighting a fire. It is extremely stupid to see your colonist leaving fire cells alone (so they will burn and spread) and go back to sleep because some other colonists on the other end of the map has claimed these tasks.
-combat : that's a big one. while the rest of the game is dedicated to indirect control, here your colonist becomes pawns. I am not sure I am convinced by that approach. It feels too different from the rest of the game. Also, while auto targeting works well for ranged fighters, it is a pain for melee ones. The most common cause of death in my colonies is when I forgot about a melee fighter for 5 seconds during a battle and a raider (that would be an easy prey) shoots him/her from 2 squares away. Even if I ignore that part, combat feels very rough and it could use more meaningful development choices (moveable cover, traps, guard towers, ....).
-trading : introduction of trade caravans, removal of the necessity to have your tradable goods around a trade beacon.
-more varied threats. IMO, exponential waves of ennemies is an extremely boring way to lose your colony. I would like to see more DFesque situations (floodings, diseases, wave of depressions, ....).
-Task ownership does not work in some cases, for example when fighting a fire. It is extremely stupid to see your colonist leaving fire cells alone (so they will burn and spread) and go back to sleep because some other colonists on the other end of the map has claimed these tasks.
-combat : that's a big one. while the rest of the game is dedicated to indirect control, here your colonist becomes pawns. I am not sure I am convinced by that approach. It feels too different from the rest of the game. Also, while auto targeting works well for ranged fighters, it is a pain for melee ones. The most common cause of death in my colonies is when I forgot about a melee fighter for 5 seconds during a battle and a raider (that would be an easy prey) shoots him/her from 2 squares away. Even if I ignore that part, combat feels very rough and it could use more meaningful development choices (moveable cover, traps, guard towers, ....).
-trading : introduction of trade caravans, removal of the necessity to have your tradable goods around a trade beacon.
-more varied threats. IMO, exponential waves of ennemies is an extremely boring way to lose your colony. I would like to see more DFesque situations (floodings, diseases, wave of depressions, ....).