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Messages - Architect

#136
General Discussion / Re: Dry Thunderstorms
June 13, 2014, 06:16:43 AM
Ohhh now I get the question... I'll delete my previous statement :P
#137
I can give a solid time scale of two weeks to bring this mod up to alpha 4, though with luck ill get it all done in the blitz im going on this sunday. One way or another, My new textures are coming in, my motivation is coming back, my exams are finishing, my computers being upgraded, and I'll be back to get the job done with all the features promised in the changelog for the future displayed on the main post :D
#138
Have I missed half a conversation here? Or have the comments been deleted?
#139
Quote from: Joshy1111 on June 10, 2014, 03:11:30 AM
Could you do the alpha 2 mod called more turrets? http://ludeon.com/forums/index.php?topic=2246.msg21162#msg21162

You sure you want to bother? XD I abandoned that project because I figured there were some much better turret mods out there, more turrets was just the first one. I haven't a problem with someone else updating it, just not sure it's worth the trouble.
#140
Help / Re: Light
June 09, 2014, 05:44:18 AM
Yeah, you're gonna need power to make it work at the moment. The only way I know that works is to do it via code, however theoretically it should be possible to just include the power comp and label the power consumption as 0, though I don't know.
#141
Quote from: Raiden13 on June 08, 2014, 04:50:43 PM
Better Power would be appreciated

BetterPower+ will be done myself as soon as I get the time. I expect to be home long enough to get back to my programming for the first time in over a month on the 15th.
#142
I am aware that Alpha 4 is out and I shall be working on making BetterPower+ alpha 4 viable as soon as I physically can, however my exams are up until Friday the 13th of this month, so I am currently a little busy. I wouldn't expect too much until then.
#143
Quote from: JorDash on May 31, 2014, 12:13:22 AM
Love this mod

Cheers man.

Quote from: Killaim on May 31, 2014, 06:18:37 AM
would be awesome with a way to fill in a geyser.

sometimes those crashed ones hit in bad spots (like middle of base) and are very ugly

so someway to either build a covering over it would be awesome

I'll add it for a future update.
#144
Quote from: murlocdummy on May 27, 2014, 09:27:07 PM
Quote from: Architect on May 27, 2014, 08:48:58 AM

What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.

It's too bad that something like that tends to be somewhat complex to do.  Setting up a construction-like system that saves the point at which a timer stops is a pain to set up and get working correctly.  The only real remedy is to decrease the timer amount, even if it doesn't fix the underlying issue.

Nah not at all, I have it so it is simply an integer that gets ticked down one every TickRare. I'll just use Tynan's saving system to save the integer and load it again when need be. It's not actually a hard one to fix at all, I just don't have the time to do it right now what with my exams, my own game, my jobs, and my social life XD
#145
Items must be forbidden to get moved by the conveyor belts. This is fixed in the update I am working on at the moment.
#146
Quote from: murlocdummy on May 27, 2014, 04:30:03 AM
Quote from: Architect on May 26, 2014, 08:42:55 AM
Quote from: murlocdummy on May 25, 2014, 06:25:51 PM

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.

uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.

It takes 14 consecutive days, assuming that you always keep it powered on for all 14 days in a row without a single power outage.  If a Solar Flare event happens, then the count starts over.  It can take a practically indefinite amount of time due to the requirement that the building be powered non-stop.

What you programmed the mod to do and what it does are two completely different things.

What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.
#147
They need two spaces in front of them and two spaces behind. Anything in front or behind, and I mean anything currently whether that be bush or full blown wall, will cause them to do nothing. The animation for them I have now will mean you have a far clearer indicator, but that update is a very long way off.
#148
Wind farm isn't a thing in BP+ I'm afraid, I removed it a few versions ago.
#149
Quote from: murlocdummy on May 25, 2014, 06:25:51 PM
Quote from: Architect on May 25, 2014, 07:55:34 AM
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AM

IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.

14 exactly :P

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.

uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.
#150
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AM
Quote from: murlocdummy on May 24, 2014, 06:48:26 PM
I've found out how to fix it, thanks.  Now, I can't figure out how the Laser Drills determine how long to make a Steam Geyser.  They don't seem to do anything other than sit there and draw power for weeks on end.
IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.

14 exactly :P