Ohhh now I get the question... I'll delete my previous statement
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Quote from: Joshy1111 on June 10, 2014, 03:11:30 AM
Could you do the alpha 2 mod called more turrets? http://ludeon.com/forums/index.php?topic=2246.msg21162#msg21162
Quote from: Raiden13 on June 08, 2014, 04:50:43 PM
Better Power would be appreciated
Quote from: JorDash on May 31, 2014, 12:13:22 AM
Love this mod
Quote from: Killaim on May 31, 2014, 06:18:37 AM
would be awesome with a way to fill in a geyser.
sometimes those crashed ones hit in bad spots (like middle of base) and are very ugly
so someway to either build a covering over it would be awesome
Quote from: murlocdummy on May 27, 2014, 09:27:07 PMQuote from: Architect on May 27, 2014, 08:48:58 AM
What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.
It's too bad that something like that tends to be somewhat complex to do. Setting up a construction-like system that saves the point at which a timer stops is a pain to set up and get working correctly. The only real remedy is to decrease the timer amount, even if it doesn't fix the underlying issue.
Quote from: murlocdummy on May 27, 2014, 04:30:03 AMQuote from: Architect on May 26, 2014, 08:42:55 AMQuote from: murlocdummy on May 25, 2014, 06:25:51 PM
The number is actually totally random. It's no less than 10 days, and the most it's ever taken for one of mine is 89 days. I suspect that it can potentially take more. If you're lucky, it'll take less than 20 days, but there's no guarantee.
I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time. I can now construct or blow up Steam Geysers at will.
uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.
It takes 14 consecutive days, assuming that you always keep it powered on for all 14 days in a row without a single power outage. If a Solar Flare event happens, then the count starts over. It can take a practically indefinite amount of time due to the requirement that the building be powered non-stop.
What you programmed the mod to do and what it does are two completely different things.
Quote from: murlocdummy on May 25, 2014, 06:25:51 PMQuote from: Architect on May 25, 2014, 07:55:34 AMQuote from: ItchyFlea on May 25, 2014, 04:14:43 AM
IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.
14 exactly
The number is actually totally random. It's no less than 10 days, and the most it's ever taken for one of mine is 89 days. I suspect that it can potentially take more. If you're lucky, it'll take less than 20 days, but there's no guarantee.
I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time. I can now construct or blow up Steam Geysers at will.
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AMQuote from: murlocdummy on May 24, 2014, 06:48:26 PMIIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.
I've found out how to fix it, thanks. Now, I can't figure out how the Laser Drills determine how long to make a Steam Geyser. They don't seem to do anything other than sit there and draw power for weeks on end.