Quote from: coolflash on August 11, 2014, 07:36:57 AM
Nice work! Tried the mod and it really helps. Still wondering how to use the nuclear control thingy.
I observed a bug. Not sure if anyone else got the same issue:
The vanilla 'incident' for short circuiting of the battery is somehow causing problems with the large battery whenever I begin placing large batteries in game. This caused the game to stop creating any more incidents like traders, other events etc.
I removed the short circuiting incident and the game works fine. I suppose the game does not recognize the incident to also work on large batteries in conjunction with vanilla batteries in game?
Thanks for the mod though
It's a known issue that I'm having a hell of a time trying to work out :/ Rest assured it will be fixed in the next update, no matter how long it takes.