Quote from: Mikhail Reign on July 17, 2014, 05:21:39 AM
bitcoin?
What about dogecoin?
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Show posts MenuQuote from: Mikhail Reign on July 17, 2014, 05:21:39 AM
bitcoin?
Quote from: Architect on July 16, 2014, 05:36:06 PM
On a side not, as someone that uses Monodevelop with Unity extensively, and Visual Studios (free version) with this game, I can honestly say VS is quite considerably better, and you can quite easily choose the framework with which you wish to work with in it. I'd seriously consider using VS over Monodevelop even if you did stay with 4.0, it's just faster, crashes less, and is much better at secnod guessing your code (all of which are in my own experiences).
edit:
Oh, and VS is much easier on the eyes if you use a dark theme, less white glare burning into your retinas
Quote from: ItchyFlea on July 16, 2014, 05:12:01 PMQuote from: Architect on July 16, 2014, 02:59:39 AMJust to let you know I've stopped working on Base Mod, as the ultimate goal I had with that (splitting apart several Def files via assemblies to permanently solve incompatibility issues) isn't going to work. Feel free to use it, but it won't be updated for Alpha 6 when that comes out. (At least not by me anyway.)
My plan is to use the base trader defs mod by itchyflea soon so we can have a bit of compatibility
Do you mind if I go ahead and make a compatibility patch so this can work with my mapgenpack?
Quote from: Jerethi50 on July 16, 2014, 03:14:24 PMQuote from: Architect on July 16, 2014, 01:35:20 PM
Would you mind if I linked people here on my thread page to see a collection of what mods work well together?
Wouldn't mind at all, Though make it clear i did have to do some modding to get them to work well together.
Quote from: piinatsu on July 16, 2014, 09:39:41 AM
BetterPower+ doesn't seem to be compatible with Resource Kompression mod. It doesn't cause an error or crash, but some stuff in Resource Kompression mod doesn't appear.
I suspect the TraderDefs conflicting with each other.
Quote from: fraz on July 15, 2014, 05:54:49 PM
Question about lightning rods:
Do the rods "attract" lightning strikes within a radius around them, providing nearby structures with some protection from lightning? If so, is the attraction absolute (e.g., all lightning strikes within X radius of a lightning rod strike the rod rather than their original random target) or partial (e.g., X% of strikes within Y radius are redirected to the rod)? Also, if so, what is the protected radius?