The fall of my colony...
The rest have been posted in stories under the fall of Winter's Hammer if you fancy the full gander.
The rest have been posted in stories under the fall of Winter's Hammer if you fancy the full gander.
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Show posts MenuQuote from: user7 on July 06, 2015, 02:46:29 PM
Today's animal changes seem interesting. As long as taming isn't too unrealistic, being able to breed certain animals or use animals for defence sounds good.
In regards to crops, I'd like to see each instance of blight confined to a single crop, so players are encouraged to grow multiple crops. Making crops grow slower would be fine by me, as long as it doesn't put off new players, but otherwise a new negative event or two would be good.
I'd also like to be able to use the comms console to contact allies and buy a few supplies. Say 20 simple meals, 100 or 200 food, some herbal medicine, or a small amount of steel. A sort of simulated surplus harvest. Maybe they could call up occasionally and request emergency supplies from the player too.
Quote from: Axelios on July 03, 2015, 05:35:04 PM
That's incredible. And it inspires me to defend myself in foresty zones with a fireproof concrete border around my base, and teams of molotov throwers.
"We got raiders boss!"
"Alright Fire Team go! Set up that firewall!"
Quote from: milon on July 01, 2015, 01:00:22 PM
That's brilliant!! THAT'S how you use pets in RimWorld! Just keep 'em fed with berries or whatever and you're golden!
Quote from: Jimyoda on July 01, 2015, 02:09:11 PMQuote from: milon on July 01, 2015, 12:47:14 PMQuote from: Kelian on June 30, 2015, 02:01:58 AM
Making a zone to grow agave would be easy enough yes?
You can do it with a mod, but you can also do it without a mod. You just need there to be agave growing on the map. Cut EVERY growing thing within 10ish squares that's not agave and let it spread.
Back in my day, we used to survive on wild strawberries & agave alone, and we liked it! /oldman
I refrain from using the debug tool in normal gameplay or even suggesting it to others, but... I'll make an exception based on the scenario. Since wild agave may be far from your colony, you can use the debug tool to plant a few agave nearby, then let them spread naturally from there.
But we wary of using the debug tool. Giving it to using it can lead to...
the Dark Side.
Quote from: milon on July 01, 2015, 12:47:14 PMQuote from: Kelian on June 30, 2015, 02:01:58 AM
Making a zone to grow agave would be easy enough yes?
You can do it with a mod, but you can also do it without a mod. You just need there to be agave growing on the map. Cut EVERY growing thing within 10ish squares that's not agave and let it spread.
Back in my day, we used to survive on wild strawberries & agave alone, and we liked it! /oldman
Quote from: DDawgSierra on July 01, 2015, 12:45:19 AM
The guest zone would be exploitable by people like Blitz, those who trap them in a room with a steam geyser to loot their stuff.