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Topics - KDStudios

#1
Ideas / Packed Lunches, Food on the go?
January 07, 2015, 08:44:39 AM
I was just playing around with my experimentation colony and it just dawned on me...

Visitors have food on them.
They actually carry around food inventory, can do things like shoot and even walk around.

... Why can't my colonists?
Sure perhaps they should be a little miserable about eating from the floor.
But why can't they stuff food in their pockets or in their backpack when they're off to construct/mine/hunt/whatever?
Instead of hauling their backside from the other side of the map to the mess hall of the colony?

Too many times have I seen colonists do their little mining operation on the other side of the map and almost lose their minds on the walk back because they're hungry.
I dunno, I just like the idea of packed lunches. Instead of prioritising eating them, it'd be an inventory thing they grab when they wake up or something.
*shrugs*
Just an idea/suggestion.
#2
 
QuoteWelcome to the Forsaken Valley, colonist.
If there is a god in this universe, he won't hear your pleas for mercy here.
Not only will you be trying to survive everything trying to kill you, the land itself is now your enemy. Temperatures will be going into the extremes as the land tries to murder not only your body, but your mind too.
You may think it's up to you whether you'll survive in this land. But this land isn't yours, you're merely living on borrowed time. It's up to you, to make sure that you do something worthwhile with the time you have.

Hey guys.
I'm back with yet another Let's Play of RimWorld, I fell in love with this game and subsequently made 40 episodes of Alpha 7. I'm really looking forward to how this playthrough will go. So join me in my unedited experience in Alpha 8. Not only do we have to deal with everything trying it's hardest to kill us, we have to survive the land itself trying to consume us too. I didn't quite know what I was getting into when I first got Alpha 7, but boy am I sure glad I did. Absolutely phenomenal game and I'm looking forward to seeing what comes next!

Click the image for the playlist.  :o

Alternatively click here
https://www.youtube.com/watch?v=ho5_gXMOPoA&list=PLncknXDr_WkvBYYK0cwz0FL3b0QYl7YN2

All mods used in the playthrough are shown in the first episode.

Big thanks to Tynan Sylvester for making this game, seriously, this is one of my favourite games of all time and I absolutely can't wait until it is released. I'd do anything for a Cryptopod to pass time until it's finished ;) Hehe.
This is going to be a fun ride!
Join it with me!
#3
Video / RimWorld Alpha 7 | Welcome to Hell
January 04, 2015, 07:15:14 AM
Welcome to Hell, colonist. Hell is a colony where anything that can go wrong, will go wrong.
Don't expect an easy time here, expect hardships and things that will test you mentally more than physically. Life insurance doesn't qualify here.
You're on your own from here on out. I hope you brought Survival Meals.

Hey guys.
I absolutely adored this game when I first tried it, made a few videos and ended up making 40 of them for this specific colony, forgot to post them on this forum so only just getting around to it now, I'll post my Alpha 8 videos ASAP. Absolutely crazy the amount of hours I find myself sinking into this (About 30 hours in this colony LP alone). It's so rage inducing yet provides so much excitement at the same time.

Click the image for the playlist.  :o

Alternatively click here
https://www.youtube.com/watch?v=94rO-g15LLA&list=PLncknXDr_WkvWK23AtaOUAQi646dUHsj6

All mods used in the playthrough are shown in the first episode.
As it's Alpha 8 now, I can't promise the mods will work unless they've been updated to Alpha 8.

Big thanks to Tynan Sylvester for making this game, seriously, this is one of my favourite games of all time and I absolutely can't wait until it is released. I'd do anything for a Cryptopod to pass time until it's finished ;) Hehe.
This is going to be a fun ride!
#4
Not sure if this has ever been suggested.
But it makes sense.
Can we eventually have the ability to set lights to "Auto"?
Basically when a room is empty, the light is off (thus taking no power)
and when a room has someone enter it, the light comes on.

Perhaps even add another light that consumes a constant say... 5 or 10W as it is "sensing" if someone is in the room or not.

Either option I'd be happy with.
I just find it tedious to select the lights I want on at certain times. Like bedrooms for example.
Or the furnace room. Or outside lights for defence (apparently having better light makes targets easier to shoot?)

So... Pretty please may we have this? :D
(or at least a mod for it? ;) )