Quote from: TLHeart on October 10, 2015, 06:11:56 PMQuote from: Loki88 on October 10, 2015, 05:57:11 PM
That looks amazing! A run w/o dozens of people trying to blow your stuff up is starting to sound like fun. I'm curious as to the function of the double wall around the outside? Is that a security or aesthetic thing? All I'm used to is an emmense stone wall 4+ layers thick.
Why build a 4 thick wall, when a wall built like that totally confuses the AI sappers. They may blow a couple of holes in the exterior wall, but rarely ever get to the interior wall. I used to fill the air space between the wall with IED's but found them to be more of a pain for me, than deadly to the raiders...
And although this is a no raid story teller, I still get events from the miscellaneous mod, the expedition events can bring back huge raids, the artifacts spawn mechs, so it was built for security since it is a very rich colony.
Giant walls are just what I'm used to. That's why I'm asking, so I can find better ideas. I figured by your OP that there were raids of some sort, but not to the scale / frequency of the "usual" story teller.
Is there a functionality within CCL to allow a building to create a zone around itself such as what trade beacons and sunlamps do? 


can we have these in the game please?!?!
plus the tribes are my favorite factions to make new "friends" from.