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Topics - joaonunes

#1
Mods / Meal priority issues!
December 15, 2016, 04:56:46 PM
Sorry for the double topic but this issue bothers me every single time I play this game...
Why do my colonists keep eating raw food instead or decent meals?

I have a pretty heavily modded game, if I don't have over 50 mods installed so far I shouldn't be far from it... Maybe "Extended Traits" could be a possibility or "Refactored Work Priorities", but I doubt it...

That's basically it... I have about 100 fine meals and 50 simple meals but my pawns keep eating raw potatoes...
What can I do about it?
#2
Hey  8)

I want to change my mustache mod so it will be independent from the heads textures, and mustaches would be added as Things instead of Heads.

The thing is, the mustaches should be able o be spawned at the start (like normal apparel) or "equipped" later on (because some men can choose to grow a mustache ;D), and be only possible to remove the mustache by using something similar to a surgery (pretend it is a barber ::))

Is this possible at all?

Maybe it could be like a prosthetic that is visible, or a piece of clothing similar to sunglasses that you can only remove by using some item (razors)?

Any help will be appreciated :)
#3

This mod will not be updated as there is a WAAAAAAAAAAY better mod called "FacialStuff"
GitHub link: here
Steam Workshop link: here


"Nothing like a fine bit of hair lip to make a colonist look a bit manly." - HolyWinter



Mustaches Pack A13 - v1.0.1

Do you have a colonist that can kill anyone in mere seconds and wish he looked more manly? Wish no more! Now colonists can have mustaches that will turn them into more respected characters, boost their sexyness, while also making him look manlier.

(Notice: Boosts to respect and sexyness purchased separately!)













Downloads:
REQUIREMENTS:
    Community Core Library
Recommended:
    EdB Mod Order
Mod download:
    Mustaches-Pack - GitHub


How to install:
- Download Community Core Library!!
- Download this mod on the website given above;
- Unzip the contents and place them in your "RimWorld/Mods" folder;
- Activate the mods in the mod menu;

How to update:
- Remove the older mod version from the Mods folder;
- Install the new mod version just as you did before;

Notes: CCL MUST be the mod loaded immediately after "Core"


Compatibility:
- Individual Appearance - Compatible as long as you load it AFTER my mod. However, pawns with mustaches will NOT have the eyes from Individual Appearance, only pawns with no mustache will have the modded eyes. Load IA before my mod and it will be "disabled" (textures overwritten);
- ModVarietyPack - It has not been updated to A13 yet, but it should work as long as the assemblies are exactly the same (exact same code, line by line) and it does not add/edit textures with the same name as mines;

This mod should be compatible with every mod that currently exists for this game, as this mod only adds textures and the ability to add more faces.


FAQ:
Q: Will this mod work on an existing save?
A: Yes it will, but only new pawns will have the mustaches (traders, visitors, raiders and slaves can have mustaches).

Q: Is it safe to uninstall this mod when I want?
A: No. At least not when there are pawns with mustaches on the area. Make sure there is nobody with a mustache on the colony, pause the game, save it and then disable the mod. BE WARNED!!! This has not been tested, and the results may vary, ranging from simple errors to missing textures or saves not loading because of missing files!! YOU HAVE BEEN WARNED!!

Q: Why do the mustaches look so mehh...ish?
A: I have never done image editing before, this was my first time doing it, so I think it is normal for the mustaches to look worse than they could at the hands of experienced designers :/


Credits:
In no particular order:

  • Fluffy (l2032) - Without his .dll it would not be possible to make this mod as it is. Forever grateful :D
  • 1000101 - Many thanks for helping me when I needed
  • TheFlameTouched - Gave me the much needed moral support :P
  • ConnivingCougar - For having the idea for this mod
  • HolyWinter - Thanks for giving me the catchphrase/slogan for this mod :D
  • And all the great modders that created every mod visible on the screenshots


Changelog:

v1.0.0 - 25/05/2016
    - First release;
v1.0.1 - 25/05/2016
    - Quick edit on a file, not logical to have that name...;



To do:
- Screenshots :P
- Layered mustaches making them independent from the heads; Mustache colours approximately at the same time as changing the way colours are attributed would mean a total change to the way the code works;
- Anything that is relative to heads... beards, scars, etc... Big maybe, would require better image editing skills.


License:
Feel free to include this mod in a modpack and edit whatever you want, as long as you give credit to the authors of the mods and/or resources you use.
#4
Help / HeadDefs or anything similar exist?
May 23, 2016, 05:44:46 PM
Hello!

Recently someone created a request for a mod that adds mustaches to RimWorld, and I decided to give it a try, even though I never had any previous experience and have no idea on how RimWorld's modding works (although I am familiar with XML and c#, avoiding the latter). I am off to a great start xD

The problem is while there are Defs that allow adding hair to the game the same does not happen to faces, or does it?

Can anyone help me out on this one? Is there any way to add faces to the game or am I only allowed to edit the already existing ones? (editing texture files works, I tested it :P)

I thank you in advance for any attention given to this thread.

EDIT:
UNLESS... I use the already existing HairsDefs and extend the png to also have a mustache, plus I could couple hair types with the different mustaches :D

EDIT2:
Nope... that would mean that when a pawn equipped a hat the mustache would also disappear...
#5
Mods / [Mod Request] Better Firefighting
May 23, 2016, 12:26:40 PM
So... you dropped from a spaceship, came from a glitterworld full of technology and futuristic stuff, but still put out fires by punching them...

Leems Segit, right?

My request is simple: I heard that a new firefighting system is being developed for vanilla, somewhere, but in the mean time, would it be possible to make a mod to add fire extinguishers? Like the one in here:
https://ludeon.com/forums/index.php?topic=11988.0
This one is not being updated anymore, and it would be nice to have something better to put out fires than the colonist's hands...

EDIT: I can't remember if I saw a similar mod elsewhere and can't find it anymore.... If there really is a mod similar to this, give me the link please :D