I support OP's ideas.
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#362
Outdated / Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
December 23, 2014, 05:48:09 AM
aaand I see the obvious problem.
The helmet is displayed on a layer above the body, clipping over he shoulderpads.
This is going to be a problem - especially for a terminator.
also, the helmet seems to be a bit off-center. That will need fixing.
The helmet is displayed on a layer above the body, clipping over he shoulderpads.
This is going to be a problem - especially for a terminator.
also, the helmet seems to be a bit off-center. That will need fixing.
#363
Mods / Re: [TEXTURE REQUEST] Warhammer 40k
December 23, 2014, 05:45:43 AM
FYI, the Astartestarmor.xml I released is missing the <ThinDefs> tags
#364
Ideas / Re: Making children useful, in game
December 23, 2014, 04:38:12 AM
Solution:
All humans who went to space have accelerated early growth.
Hence why it takes 1-2 years for a baby to reach 10 year-old status.
After that is slows down to normal...or something.
That or accelerate the time frame.
weeks instead of days
seasons instead of months
All humans who went to space have accelerated early growth.
Hence why it takes 1-2 years for a baby to reach 10 year-old status.
After that is slows down to normal...or something.
That or accelerate the time frame.
weeks instead of days
seasons instead of months
#365
Mods / Re: [TEXTURE REQUEST] Warhammer 40k
December 23, 2014, 04:35:46 AM
Next up - same variants (especially helmets), bling and purity seals.
Also assault cannon, power fists and heavy flamers.
Cyclone missile launcher?
Dang..that is built-in. How do go around that one?
Also assault cannon, power fists and heavy flamers.
Cyclone missile launcher?
Dang..that is built-in. How do go around that one?
#366
Ideas / Strength, weight, item limits?
December 23, 2014, 03:22:14 AM
It kinda irks me to see my nerdy, sickly child hacker woman or the old geezer with athritis run around with a minigun.
What I'd propose is:
a) some weapons/items REQUIRE power armor
AND/OR
b) a strength stat. It would affect how much a colonist can carry. A colonist can still haul items that are over his STR limit, but in that case he/she drags them and is 50% slower.
It might also affect wood chopping, melee damage and what items can be used reliably (like the minigun).
Every weapon would have a min STR requirement to use without penalties.
Now some might be worried that it would give males an advantage. Personally I don't care, but if that bothers some that much, one can always give females a social bonus (women do have an advantage there according to science)
What I'd propose is:
a) some weapons/items REQUIRE power armor
AND/OR
b) a strength stat. It would affect how much a colonist can carry. A colonist can still haul items that are over his STR limit, but in that case he/she drags them and is 50% slower.
It might also affect wood chopping, melee damage and what items can be used reliably (like the minigun).
Every weapon would have a min STR requirement to use without penalties.
Now some might be worried that it would give males an advantage. Personally I don't care, but if that bothers some that much, one can always give females a social bonus (women do have an advantage there according to science)
#367
Mods / Re: To create a Space Marine
December 22, 2014, 05:31:57 PM
They are doom. They are steel. They are His Angels of Death.


#368
Mods / Re: [TEXTURE REQUEST] Warhammer 40k
December 22, 2014, 05:28:18 PM
So much 40k love.
We're gonna end up making something glorious
We're gonna end up making something glorious
#369
Mods / Re: [TEXTURE REQUEST] Warhammer 40k
December 22, 2014, 02:44:33 PM
Ere you go:
http://www.mediafire.com/download/p8111ceksvyeis2/Astartes.rar
Alpha version of both armors.
http://www.mediafire.com/download/p8111ceksvyeis2/Astartes.rar
Alpha version of both armors.
#370
Mods / Re: To create a Space Marine
December 22, 2014, 06:47:00 AM
Game start with a single Space Marine?
Run around crushing muffalos and punching trees with bare hands, while moving like a gepard at full sprint.
Do more in 1 day than 3 colonists can in 2.
Hm.... can a fear effect be added to items? I can't imagine a Space Marine with a chainsword being anything BUT terrifying.
Run around crushing muffalos and punching trees with bare hands, while moving like a gepard at full sprint.
Do more in 1 day than 3 colonists can in 2.
Hm.... can a fear effect be added to items? I can't imagine a Space Marine with a chainsword being anything BUT terrifying.
#371
Ideas / Re: Your Cheapest Ideas
December 22, 2014, 06:43:56 AM
Depending on materials, walls and doors should have a damage reduction that negates any damage less than X.
It's bloody silly for a squirrel to destroy my solid steel door.
It's bloody silly for a squirrel to destroy my solid steel door.
#372
General Discussion / Re: Observed Corpse
December 22, 2014, 05:26:57 AM
SEDATE should be a medical option.
#373
Mods / Re: To create a Space Marine
December 22, 2014, 05:15:18 AM
Or just have implants be redicolously expensive and difficult?
Would a Space Marine really suck at anything (being physically and mentally above a mortal) other than being social?
I should probably discuss this with the main dev (and by that I mean the modding possibility for organs)
Would a Space Marine really suck at anything (being physically and mentally above a mortal) other than being social?
I should probably discuss this with the main dev (and by that I mean the modding possibility for organs)
#374
Mods / Re: [TEXTURE REQUEST] Warhammer 40k
December 21, 2014, 03:23:06 PM
hm...texture pack is 128x128. Dunno. Maybe I made them unenecessarily bigger
#375
Mods / To create a Space Marine
December 21, 2014, 03:15:16 PM
To all you experienced modders - how possible would it be to create the astartest implants.
I have tried today and what I can do seems very limited.
Thee are extra organs, they are not bionic and I don't know how to simulate what some of them do:
http://warhammer40k.wikia.com/wiki/Gene-Seed
Extra lung or heart is relatively simple.
But an organ that drastically reduces the need for sleep?
Enhanced regeneration/healing?
Immunity to vertigo?
Immunity to poison and desease?
Enhanced strength (thicker muscles, super-bones...should basically boost HP of all body parts..or at least of skin and bones. Natural armor)?
Super-memory (fast learning?)
Is it even possible?
I have tried today and what I can do seems very limited.
Thee are extra organs, they are not bionic and I don't know how to simulate what some of them do:
http://warhammer40k.wikia.com/wiki/Gene-Seed
Extra lung or heart is relatively simple.
But an organ that drastically reduces the need for sleep?
Enhanced regeneration/healing?
Immunity to vertigo?
Immunity to poison and desease?
Enhanced strength (thicker muscles, super-bones...should basically boost HP of all body parts..or at least of skin and bones. Natural armor)?
Super-memory (fast learning?)
Is it even possible?