- yes to ammo. Colonists would always try to stock up on a specific amount (I'd say 4-5 clips/magazines worth). Why define that by magazine size and not a single number? Because different weapons have different RoF and ammo consumption. So 60 bullets might be fine for someone with a pistol, but it would be little for someone with an AR.
- guns can be disassembled and you get weapon parts (more specifically pistol parts, rifle parts, gunpowder, etc..)
- you can use those to repair existing guns, upgrade them or try and create new ones.
- guns can be disassembled and you get weapon parts (more specifically pistol parts, rifle parts, gunpowder, etc..)
- you can use those to repair existing guns, upgrade them or try and create new ones.