Quote from: Whifflepits on March 03, 2020, 05:53:46 PM
Not sure if all of this is necessary for "balance". It'd be nice to have yes mo' features mo' better, but I've had so many cave-dwelling colonies completely decimated by a bad infestation in the wrong place at the wrong time that it doesn't feel like turtling to me at all, but a pretty risky gamble.
Sure most of us around here mod the rate the events occur or remove them entirely, but most don't. So if you start adding in "balance" fixes to a common style of play like digging into a mountainside you're really going to skew the game to the far side of un-fun for people who aren't modding infestations.
Infestations were added to punish "turtling". Now mech clusters are added. And turrets nerfed.
I am proposing something more natural that doesn't really nerf mountain bases or turtling in term of how effective it is when set up, rather makes it more time consuming to set up (which would mean you transition into the mountain later, which means dealing with infestations later).
If you use embrasures, infestations are easy to deal with. Personally, I use 3-tile wide main corridors in my mountain base, with embrasure walls and heavy doors spaced around AND defensive rooms.
If you don't use them you can remove the thick roof for some venting shafts (to prevent cooking), you can use chemfuel bombs to get rid of them easily.