I think the concern is:
A) balance, spamming colonists for example which could be balanced by a long growth time, large power requirements and regular maintenance and an ingame cap so if there are to many vatgrown/ resurrected cloned colonists then the machine could break or power down.
B) immersion, sure they exist in lore but how likely would it be for a struggling colony with wooden buildings, bows and arrows and melee weapons to also have a super high tech vat growing colonist machine. It could be a hidden event to be discovered in game justified as lost technology of an advanced civilization or perhaps a late game crashed item event that needs repairing which could of came from the ship we was on and it just fell from orbit and is used to help bulk out late game numbers when the attacks are becoming there most fierce
C) usefulness, if we get random stat characters from it they could suck and generally not be very useful which would be a problem especially as more colonists usually means less chance to get other colonists like trying to convert say a really good miner you found, I know at least I have had a 95% conversion chance and the guy refused repeatedly.
in the flip side being able to say pick the stats of a colonist to min max them to be say a max miner and shooter or doctor/warden or whatever else the colony really needs would be great
but these superior colonists would mean people crashed in pods, people brought as slaves, people captured as prisoners and converted, people who walk up and join your colony would all be redundant as they would never be as good as a vat frown colonist.
So sorry about long post, I like the idea but even I am wondering how to strike a balance with the rest of the game.
A) balance, spamming colonists for example which could be balanced by a long growth time, large power requirements and regular maintenance and an ingame cap so if there are to many vatgrown/ resurrected cloned colonists then the machine could break or power down.
B) immersion, sure they exist in lore but how likely would it be for a struggling colony with wooden buildings, bows and arrows and melee weapons to also have a super high tech vat growing colonist machine. It could be a hidden event to be discovered in game justified as lost technology of an advanced civilization or perhaps a late game crashed item event that needs repairing which could of came from the ship we was on and it just fell from orbit and is used to help bulk out late game numbers when the attacks are becoming there most fierce
C) usefulness, if we get random stat characters from it they could suck and generally not be very useful which would be a problem especially as more colonists usually means less chance to get other colonists like trying to convert say a really good miner you found, I know at least I have had a 95% conversion chance and the guy refused repeatedly.
in the flip side being able to say pick the stats of a colonist to min max them to be say a max miner and shooter or doctor/warden or whatever else the colony really needs would be great
but these superior colonists would mean people crashed in pods, people brought as slaves, people captured as prisoners and converted, people who walk up and join your colony would all be redundant as they would never be as good as a vat frown colonist.
So sorry about long post, I like the idea but even I am wondering how to strike a balance with the rest of the game.