Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - pktongrimworld

#17
Off-Topic / Re: Immigration discussion
June 09, 2017, 10:40:55 PM
(pssst, they have to go though ISIS to get to Iran, ISIS might not have strongholds anymore, but crossing that lawless desert right now with all the warlords infighting? good luck)

(And SA just declared pretty much-not-war on Yemen *similar attitude as Syrians. Just cause Saudi Arabia is Islamic doesn't mean they like the Muslims that are not the right sect.)

Saudi Arabia = Wahhabism
Wahhabism = Don't treat Shia or Sunni Muslims as people (They are considered infidels/heretics by Wahhabism).


But yes, the Middle east is not as monolithic as the above poster like to believe it to be.
#19
that picture... so awsome. XD
#20
Releases / Re: [A17b] JecsTools [6/4/2017]
June 04, 2017, 09:36:12 PM
got it to work, but  all animals throws a vechilecomp error. lagging the game to unplayable.
#21
latest build (17b) updated Jercel tools, The force mod crashs mod load.
#22
yay
#23
OH F*** YES A17 RDY!
#24
Releases / Re: [A17] NIA's mod list
May 31, 2017, 03:12:13 PM
yay more crime against humanity :D
#25
Intel I7-4790k here, and Nivida 770 gtx.

I run into perfromance in Alpha 16 (last I played a huge colony) at about 80 colonist and 300+ animals on a large map (the one before it gives you warning on size)

but yes, go Intel on processors these days. better in performance in everyday

feels like this game is processor intensive. then ram, then video ram.


But I don't think the game uses more than 1 core.. so faster speed might be better than more cores
#26
:P

*waits for update*
#27
Mods / Re: Question on Error
May 29, 2017, 02:06:11 PM
thank you, hmmm *digs though xml
#28
/wonders when will this be updated :D

*doesn't work in A17 the benches throws a error when put down
#29
We need shields captain Jaxxa!
#30
nvm.... /buried in red