Quote from: mumblemumble on May 09, 2016, 09:47:29 PMI also am against the hidden sexuality idea, even if its hidden in misc stats and not a trait, but having it flat out not shown sounds like a headache.
I'm fairly certain that what most people in the thread meant by hidden stat was not having it as a trait but showing it in the misc stats, or at least that's what I meant by it. Sorry if I wasn't fully clear.
Quote...though it would be hilarious to see sex get deeper, wife beaters, rapists, masturbation (with possibility for self injury during... imagine needing to operate to remove an object out of a colonists butt) ect.... But, all these are perhaps outside the scope of rimworld. And I would hope if it got like that, a scale of over-all perversion of the colonist would be shown, either being kind of saintly, a bit of a pervert who enjoys sex, or just someone who is flat out wrong.
That might be going a bit way beyond the scope of the game. XD
Quote from: MAKAIROSI on May 10, 2016, 02:31:06 PMWhen i posted my reply i thought the topic was about introducing the gay trait, not discussing the already introduced one (i had no idea there was a gay trait in the game). Now, reading your reply i noticed how you compared the "gay" trait to the "lazy" trait. Obviously i understand your intention was not to make the "gay" trait look as negative as the "lazy" one, however it will look like that to other players. So for example, you will have a lazy worker "but at least he's straight" or a gay worker "but at least he has the hard worker trait" (this example is just based on your example).
Yeah I understand that, but you can't police what people choose to do within the freedom allowed within the game, only make sure the game is fair and true to itself. Especially with a game like Rimworld where you can do some pretty atrocious things. (Prisoner organ harvesting anyone? Though I've never done anything remotely like that, I'm too squeamish and nice.)
QuotePersonally, i am against political correctness. You are right in what you say, that it's not portrayed as a negative but if it happens to be then so be it (since it's survival). The reason why i raised this point is because it might be seen as a huge negative for the entire game by outsiders.
Honestly it's a fairly neutral trait as far as gameplay is concerned; the game doesn't dictate morals as I've said before. It's people playing who can choose to perceive it as positive or negative. Personally I wouldn't want the game or Tynan to dictate "this is good, this is bad" and I really don't think that's something he'd do. Neutrality is fair.
Off topic, I also think that romantic rivalry is a very good reason for social fights to happen. ("John starts a social fight with Bill - fighting over Suzie.")