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Messages - MultiDavid

#31
Ideas / Re: Changes to Chickens
September 20, 2015, 12:00:13 PM
Quote from: chaotix14 on September 20, 2015, 11:08:41 AM
So for anyone still interested in the original topic of this thread. I've been running a small experiment to check how much food per egg you get from a hen. Turns out it takes about 36% nutrition per egg. "But that's a horrible exchange rate, an egg is only 25% nutrition", I hear you say. It kinda is, and it kinda isn't. First and foremost let's take in account that the main reason you'd want a steady supply of eggs is to avoid requiring a steady supply of meat for fine/lavish meals. For fine meals the exchange rate is rather favorable, since it takes 25% nutrition veggy and 25% nutrition something else(meat/eggs), resulting in a meal that gives 90% nutrition, which means the egg(25% nutrition) gives 45% nutrition if used for a fine meal, sounds like a net gain to me. Lavish meals, well you get equal nutrition from the meal as the ingredients you put in them, not so favorable for egg farming.

And as we all should know by now, animals are a lot easier to feed than colonists. They can eat plants that have grown to 80% for 20% nutrition(dandelions are even 30% if I recall correctly), can eat the much most efficient crop(haygrass, which has the best yield per time for any crop on any soil) and if chickens become omnivores you can even feed them the mountains of human flesh that is regularly supplied to you.

So.... In their current state they aren't as bad as some people seem to think. They are perhaps not the most ideal animals, but they are not a waste of resources. Except excess roosters, but that's common among all animals and not chicken specific.

They are also easy to replace should a couple die, that is a big plus :P
#32
I think some fish should only be catchable during certain seasons, tailteeth during spring for example.

The limited fish population i do not like, i believe simply nerfing the fishing speed by 30% so is enough, while buffing aquaponics ( i believe is what its called ), which could be as simple as add fish eggs that can only hatch in man-made aquatic areas, which makes sense with the game since there is stuff like wargs or megascarabs.
#33
Ideas / Re: Changes to Chickens
September 19, 2015, 11:05:25 AM
Quote from: Loki88 on September 19, 2015, 11:02:41 AM
Quote from: FMJ Penguin on September 19, 2015, 10:53:23 AM
whole thread makes me wanna boycott KFC......

You should be boycotting it anyway... I know people that work there, and HELL NO am I eating it after hearing their work stories.

Explain :3
#34
General Discussion / Re: Things I Wish I'd Known Sooner
September 19, 2015, 11:05:05 AM
Quote from: Argelle on September 19, 2015, 10:43:09 AM
Quote from: Daman453 on September 12, 2015, 03:23:12 PM
RAIDERS DO NOT BREAK DOWN DOOR IF YOU LEAVE A SPACE!

huh?!? leave a space where? I assume it's not before or after the door, as it is always the case, so ... to the side?

If you leave an open space on your wall, as in, nothing in it, non-sappers will always go for that entrance, making it easy to build killboxes.
#35
Ideas / Re: Prisoner sold/organ harvest penalty rework
September 18, 2015, 09:24:23 PM
Problably could be fixed by nerfing the debuff from harvesting organs, and if you transplant them then you gain a buff that counteracts the negative one.
#36
Ideas / Re: Changes to Chickens
September 18, 2015, 09:22:05 PM
Quote from: Kajin on September 18, 2015, 08:53:28 PM
Nah. My guess is that she found a breed of chicken that was already naturally aggressive and fed them dead or mostly dead rodents and worked on up to injured and healthy rodents. The ones that took more readily to the hunting were bred while the ones that didn't were culled. Might have experimented with breeding different aggressive breeds of chickens together, selecting from above trials, until she found one that would proactively hunt small mammals given the opportunity.

At least that's how I'd do it, anyway.

Natural selection at its finest.

Wow, that would make a glorious mod.
#37
Ideas / Re: Changes to Chickens
September 18, 2015, 08:16:30 PM
Quote from: Loki88 on September 18, 2015, 07:48:22 PM
She bred them to be a "utility" chicken that lays a decent amount of eggs, yields a decent size carcass and as a bonus hunts rodents... I'm really not sure how she pulled that last one off

Probably filled a few rodent-like bags with grain, and slowly but surely the chickens got used to it xD
#38
Ideas / Re: Changes to Chickens
September 18, 2015, 06:32:05 PM
Quote from: Loki88 on September 18, 2015, 06:28:02 PM
Quote from: MultiDavid on September 18, 2015, 06:15:25 PM
Quote from: Loki88 on September 18, 2015, 05:30:41 PM
There's a breed of chicken called the buckeye that will hunt mice and rats more aggressively than a cat will... and then fight over the dead body.

You mean a woman bred these chicken purpously to hunt mice oO ?
Srsly ?

Yep... strangely they're also the only breed of chicken to be developed entirely by a woman. Not saying that as a bad thing. They're also very "talkative"
#39
Ideas / Re: Changes to Chickens
September 18, 2015, 06:15:25 PM
Quote from: Loki88 on September 18, 2015, 05:30:41 PM
There's a breed of chicken called the buckeye that will hunt mice and rats more aggressively than a cat will... and then fight over the dead body.

Srsly ?
#40
Quote from: Rikiki on September 18, 2015, 03:22:00 PM
Quote from: MultiDavid on September 16, 2015, 03:17:43 PM
Well you see, when you butcher a tailteeth for example, you get LOTS and i mean LOTS of meat, if you butcher 5 blueblade you get around 50 something fillets, and by having 1 fisher, i have more meat than if i was to hunt all of the map's wildlife combined >_<
Mmh, you get only 150 meat for 1 the tailteeth. This is equivalent to a boomalope. Given the low chance to catch a tailteeth and its size (I imagine it the size of a crocodile), I don't see where is the problem.

About the balance, I can still lower the catch success rate. I must experiment with it more for myself.
However, when I order to hunt a herd of 5 muffalo, it will take me 2 days and my fridge will be full of meat for several days.

Yeah but think about it this way: Fishing spots never run out, animals do, thus making fishing better than hunting, not to mention you cannot get injured while fishing, and fish sell extremely well.
#41
Quote from: Rikiki on September 16, 2015, 02:01:29 PM
Quote from: MultiDavid on September 15, 2015, 11:09:58 PM
I love all of these mods, but for some reason the fishing one seems extremely overpowered >_<
Then can you precise what is OP in your opinion and what should be improved/balanced?
I am always happy to get people's feedback! :)

Well you see, when you butcher a tailteeth for example, you get LOTS and i mean LOTS of meat, if you butcher 5 blueblade you get around 50 something fillets, and by having 1 fisher, i have more meat than if i was to hunt all of the map's wildlife combined >_<
#42
I love all of these mods, but for some reason the fishing one seems extremely overpowered >_<
#43
Ideas / Re: Achievements
September 15, 2015, 10:32:30 PM
Quote from: Z0MBIE2 on September 15, 2015, 09:51:03 PM
That's easy, just the folder would be kept in the same place around where saves are, which doesn't get deleted when you get a new game and replace old one. Also, the idea's been talked about recently, there can be 'Quests' and 'Achievements'. Achievements would be like beating randy random on extreme in under 1 year and getting off with a spaceship, quests would be in-game achievements sort of, you can get rewards for doing tasks, like completing 100 swords or getting 10k alpaca fur for this faction.

The number of funny achievement ideas for this game is completely overwhelming :3
#44
General Discussion / Re: chicken and eggs
September 15, 2015, 08:58:41 PM
Quote from: Endoric on September 15, 2015, 08:57:18 PM
HASHAHAHAHAHAHHA SO FUNNY

the dog at my eggs.  i kid you not.

I was going to ask you that... but for some reason i didn't, yeah, i had one of my boars eat 4 out of 7 eggs from my turtle, i forgot to forbid them from doing so >-<
#45
General Discussion / Re: chicken and eggs
September 15, 2015, 08:55:09 PM
Quote from: Endoric on September 15, 2015, 08:54:24 PM
def fertilized   will load the autosaves.

Can you give us a screenshot ? Perhaps that would help :O