I've been thinking about this article a bit since I saw it earlier today:
Debunking "Losing is Fun" Game Design
Right now the game eventually devolves into repelling massive raids and cleaning up piles of dead bodies due to said raids, to the point where new furniture exists to dispose of all the bodies. It's all a bit macabre, really.
Debunking "Losing is Fun" Game Design
Right now the game eventually devolves into repelling massive raids and cleaning up piles of dead bodies due to said raids, to the point where new furniture exists to dispose of all the bodies. It's all a bit macabre, really.