Personally I think the Randomize button should be removed. You can't choose who survives a plane crash
It's all about the start, "randomizing" to get the ideal colonist removes the best aspect of the game, the struggle to get a foot hold in you area of operations. If you get a Molotov cocktail in the back because your mate can't throw for ****, learn from it. when he puts you out, arrest him and sell to the next slave ship for someone with better aim. Same for every skill, can't cook? Eat him... I'm sure the irony won't be lost on him.
Pick and choose your skill via slave ships and travelers etc.
I do like the idea of training mentioned above to, even if skills learnt are capped to level 5 or so. If you've never used a weapon before why wouldn't you fire off a few rounds before the trouble starts.
It's all about the start, "randomizing" to get the ideal colonist removes the best aspect of the game, the struggle to get a foot hold in you area of operations. If you get a Molotov cocktail in the back because your mate can't throw for ****, learn from it. when he puts you out, arrest him and sell to the next slave ship for someone with better aim. Same for every skill, can't cook? Eat him... I'm sure the irony won't be lost on him.
Pick and choose your skill via slave ships and travelers etc.
I do like the idea of training mentioned above to, even if skills learnt are capped to level 5 or so. If you've never used a weapon before why wouldn't you fire off a few rounds before the trouble starts.