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Messages - Demonlord091

#31
Any chance of adding tacos to the cooking recipes? It's so hard to find a good hard-shell taco in the North.

Keep up the good work.
#32
Outdated / Re: [A12d] Warhammer 40k Weapons V8.0
October 02, 2015, 08:37:11 PM
The link to the ModDB Download works, but when you look at the site it says the mod has been deleted.

Does it exist on any other sites?

The file you are trying to view (Warhammer 40k Weapons V7.0 - Warhammer40kWeaponsV7.rar) uploaded by h34dsh0t has been deleted and is no longer available. This may have occured at the uploaders request, or it may have occured because it violated the sites Terms of Use. If this is a mistake and you are the uploader of this file and would like it re-activated, please contact us with the details.
#33
Second post, as promised.

I've always loved Miscellaneous and MAI, it's just the little robot things that (I think) seem to be the problem.

[attachment deleted due to age]
#34
Good evening, Haplo.

I seem to have run into a pretty nasty error after placing down the...stands? for your Hauling and Cleaning robots.

By "pretty nasty" I mean "completely destroyed save file". I've never seen this sort of error happen in Rimworld before.

I'll leave 2 posts with screenshots of the two errors it was showing me. I'm hoping you can at least tell me what they mean.

[attachment deleted due to age]
#35
Second screenshot of the list of mods I had loaded at the time.

[attachment deleted due to age]
#36
Outdated / Re: [A12c] Community Core Library (v0.12.1)
August 31, 2015, 09:05:09 PM
First time I install and activate the mod and I get an error.

Any ideas as to the cause?

[attachment deleted due to age]
#37
I seem to have run into a bit of a bug. I'm not real sure what to make of it.

[attachment deleted due to age]
#38
Releases / Re: [A12][Poll] Rimsenal v0.362 : Hot fix!
August 30, 2015, 07:27:30 PM
If there was a button for all 3 I would definitely hit it.

We looks forward to seeing what else you have in mind.
#39
Releases / Re: [A11] Glitter Tech v1.0
August 17, 2015, 10:01:17 PM
After doing a search for several keywords that would be required to produce your screen shot, the main examples being "android" and "andoroid" I have found no search results both in my mod and in the core mod. I would like to know how you determined that came from my mod, rather then a few other mods that are present in your screenshot, specifically the one that adds your "Baker" colonist.
[/quote]

At the time I had removed your mod from my files completely in order to check, the trait didn't show up after that so I assumed it was from your mod.  I could certainly have been mistaken, I tend to be a bit out of it at 4:30am. I'll check again tomorrow evening.

The one that added Baker, or at least made his parts available so early on, was EdB's Prepare Carefully. I made that one colonist to be a quick starter that would get sacrificed to the raiders later on. Figured it couldn't hurt much to get everything sorted quickly and get used to Alpha 11.

Your mod is amazing regardless, we're all glad you've returned.
#40
Thanks for the reminder that this mod exists.

I'll give it a shot when I next get some free time.
#41
Releases / Re: [A11] Glitter Tech v1.0
August 13, 2015, 12:14:35 AM
The second screenshot, as promised.

[attachment deleted due to age]
#42
Releases / Re: [A11] Glitter Tech v1.0
August 12, 2015, 11:53:34 PM
Quote from: Snownova on August 12, 2015, 08:17:04 AM
Quote from: Demonlord091 on August 11, 2015, 07:58:07 PM
Got an Error saying there are two things bound to the same key. Image should be attached.

I had the same problem, I fixed it by going into the mod code and deleting the reference that set that hotkey.

I'll have to work on that one, I've never done much tinkering with bigger mods.

On to the next stupid question: Does this mod add in the Android trait that I've been seeing in the EdB Prepare Carefully list? Or is that actually part of the base game.

Edit: Nevermind, answered my own question. Yes, it is part of this mod.  In which case I found another bug, seeing as it doesn't work. (Also has some spelling mistakes but that's nothing special)

You can select the Android perk which I believe is supposed to give the pawn a +100 mood boost, essentially making them feel nothing.
The problem is that the pawns...Mood bar? Still goes down despite the perk being active.
Any ideas?

I'll stuff the screenshots in a post below this one since I don't seem to be able to fit both in this one.

[attachment deleted due to age]
#43
Releases / Re: [A11] Glitter Tech v1.0
August 11, 2015, 07:58:07 PM
Got an Error saying there are two things bound to the same key. Image should be attached.

[attachment deleted due to age]
#44
Got a few minor errors when loading up your mod. Image should be attached.

The Hivemind will be missed.

Keep up the good work.

[attachment deleted due to age]
#45
Quote from: AllenWL on July 03, 2015, 07:22:53 AM

On a side note, thinking about the talk about smart mines, won't it be cool to have suicide drones that you can draft then send towards enemies, walls, animals, etc and have blow up?

There actually used to be a Suicide Bomb mod made by none other than eatKenny, though you'll have a Hell of a time finding it since it was for Alpha 8.

Amusing little thing, if you mention it to him maybe you could convince him to bring it back to life.

As for skullywag, You've done very good work on the mods you've made so far.  We look forward to seeing what else you come up with.

Edit: I stand corrected, the Suicide Bomb mod is alive and updated for Alpha 11. Not sure how I missed that.