Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Demonlord091

#61
Maybe I'm just out of it right now, but last I checked I didn't see any option for sending files attached to private messages through the website.

I could try to email it or something, but I've never actually tried to send the save file itself before.
#62
Here's the continuation.

We appreciate your hard work. You've developed some very useful mods so far.

[attachment deleted due to age]
#63
Releases / Re: [MOD] (Alpha 9) Glitter Tech v0.81
March 07, 2015, 09:03:12 PM
It would seem those squishy little Replicators spawn without their legs (I think).  I was rather surprised to see a large swarm of potentially lethal critters just sitting there with missing limbs unable to move about.

I do like the mod so far, hopefully this minor issue can be fixed.

Keep up the good work.

____________

Edit: This is hilarious! Your Replicators have their very own faction registered under the communications console. It gives you the standard message about them cussing you out and everything. XD

[attachment deleted due to age]
#64
I seem to have encountered a minor bug that affects both the UI and the colonists, I don't think all of it is related to this mod but I'm sure one part is.

If you'll take a look at the UI you'll notice that some of the colonist icons are missing. Now if you look at the Hoshi pawn you'll notice he appears naked. He is not naked, but for some reason the clothes he's wearing don't show up and neither do any weapons or items he's carrying. This nonsense started when my colony incapacitated him and one other guy and made them prisoners. As soon as I loaded the game up next I got a load of bug and error messages that were refreshing themselves too fast to click on them for details. Pausing the game didn't stop that from happening.

Your Mod Organizer has proved quite helpful for fixing a lot of crap, but this bit has me stumped. Whatever it is seems to spread every time I save and reload the file, killing off a new EdB UI Pawn Icon each time.

I managed to get a screenshot of the log entry that seems to be linked to part of this nonsense. It's too large to post as a second attachment, so I'll make a continuation post below this one. It looks like it has something to do with his hair. o.O

Any help/ideas would be greatly appreciated.



[attachment deleted due to age]
#65
I loved this thing back in the Alpha 8 Rimworld. Found it hilarious.

Any chance you'll be updating this for Alpha 9?
#66
This certainly seems like an interesting mod, but I do have one minor request.

Maybe I'm the only one here, but Sendspace and myself have never gotten along. Every file I've ever downloaded from there hasn't worked correctly.

This mod might be different but personally I'd rather not take the chance.

Would it be possible for you to upload this mod to another site as well? My personal preference would be the Nexus, but anything besides Sendspace and ModDB would be nice.
#67
Quote from: Igabod on December 18, 2014, 09:58:53 PM
Quote from: Demonlord091 on December 18, 2014, 09:52:00 PM
Wine eh? I'm sure you remember JuliaEllies's Rumworld. Maybe something left in that rather dead mod could be used for your shiny new one.  ;)

Keep up the good work.

Indeed I do, that's what inspired me to do the wine production mod. I've got a fairly interesting feature in mine that wasn't in hers though, not counting the grapes. That info will be released when the mod is released though. Or if you still have an Alpha 7 build saved to your computer you can try out the sneak peek of it in my A7 mod named Igabod's Mods which is currently linked in my signature.

I might just do that. Think I have a copy of it stuffed onto a portable hard-drive around here somewhere.

Lots of random junk is not always a good thing.  :(
#68
Wine eh? I'm sure you remember JuliaEllies's Rumworld. Maybe something left in that rather dead mod could be used for your shiny new one.  ;)

Keep up the good work.
#69
Outdated / Re: [MOD] (Alpha 8) Smartislav's Texture Pack
December 18, 2014, 09:46:15 PM
That dispenser is hilarious, I love the new look.  ;D
#70
Looks like your last idea did the trick, all your fancy trees are showing up now.  ;D

Thanks for the advice, I was actually starting to think it wouldn't work.  :o

Such a simple solution too.

[attachment deleted due to age]
#71
I got the red text, but mine was for some poor bastard's Liver.

I'm not sure if it affects anything but it did make me chuckle a bit.
#72
I've tried the Large maps and the Medium maps.

Also my current PC has an i7 processor and a Titan Black Video Card, so I think it should be able to handle the fancy images.  :o

Anything else?
#73
Disabled everything except the Core and your mod, started a new file, same problem.

Got any other ideas rattling around in there? Or is this going to be one of those mods that just refuses to work for some people.  :(

[attachment deleted due to age]
#74
Quote from: Igabod on December 18, 2014, 03:51:17 AM
Some of those (the yellow messages) look like errors in my first version for alpha 8. I've since corrected those and released a new version though. Download version 3.0 if you aren't using it already. The ones in red have nothing to do with my mod though. Headspike is one of the ones mentioned as is MoreDeco.

[edit to add] Also, make sure you delete the old folder for this mod before you unzip the new version. I've made some changes to the XML files names so if you have the old one as well as the new one you'll get some problems.

Replaced whatever I had before with 3.0, started game, same problem.  Save, quit, wait a minute, start game, load file. Still there.

Any other ideas? I'd like to be able to use this mod.
Could it be a problem with the Rain Forest area?

Nevermind, it's like that for all Biomes.

[attachment deleted due to age]
#75
Quote from: Demonlord091 on December 18, 2014, 03:41:57 AM
The Image says it all. Do I really need to say what the problem is?  :P

I would assume this is from your mod, since the vanilla trees seem to be functional. There are 2 screenshots of the log that might pertain to this issue, so I may have to double post in order to show them.   :(

Any help/ advice would be greatly appreciated.

I did warn you.  :P

[attachment deleted due to age]