it would be nice when players can craft their own autonomous mechanoids, using the parts taken from enemy mechs.
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Quote from: ShadowTani on April 22, 2014, 04:02:56 PM
I only do preemptive attacks myself for now if the attackers are mostly grenadiers. Where the attacks are meant to cause as much damage as possible before I pull back to the primary defenses rather than cause a decisive victory. This usually means a small squad of two snipers and one rifle guy to cover and bait.


Quote from: Torgaddon on April 18, 2014, 01:16:55 AM


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Quote from: renwold on April 20, 2014, 04:58:59 PM
Or the ever-popular "Tips and Tricks"
Quote from: Tynan on April 12, 2014, 11:53:26 PM
Currently the storyteller estimates strength based on this core formula:
ColonistCount + 0.4*TurretCount
So if you lost a colonist, and build two more turrets, the AI will regard you as weaker than if nothing had happened.
Note that strength isn't translated directly into raider composition. Other factors are applied, including random variance and colony age, differently per storyteller.


Quote from: StorymasterQ on April 09, 2014, 08:51:31 PMQuote from: Psyckosama on April 08, 2014, 11:05:36 AMQuote from: Sion on April 08, 2014, 10:48:22 AM
Giblet cages should give raiders the fear debuff too.
Seconded!
In fact I think that should be one of their main uses. They can make small groups of raiders take a look, go "Um, yeah... to hell with this" and call off their attacks early.
I believe they already do affect raiders, but the effect is too small and the raiders rarely spend enough time for it to reach "eff this I'm going home" levels.