if you force attack using a drafted troop with a frag grenade to attack an area, they will keep doing that. i usually use two of them in sequence, aimed near a choke point to minimize the explosion delay. i find it cheaper than using the blasting charge anyways, since repairs to the outer wall usually costs less than a single blast charge (unless your troops have horrible aim or if you aim too close to the wall). most times it costs nothing and your ammo is infinite.
what would be nice is to have traps that slows the mobility of opponents or helps to prevent them from escaping. something that you can reset and repair when damaged... (like bear traps or something)
what would be nice is to have traps that slows the mobility of opponents or helps to prevent them from escaping. something that you can reset and repair when damaged... (like bear traps or something)