Quote from: dburgdorf on April 26, 2017, 09:28:38 AM
Is there a reason why you need to replace the texture with one that has the exact same name as the default?
Why not just call your new floor graphic, "WoodFloorV2.png" or something, and have the WoodPlankFloor def point to "Terrain/Surfaces/WoodFloorV2" for its graphic?
(Yes, this would require copying over the XML def into your mod folder, but it isn't "adding a new thing," so it should still be consistent with your desire.)
this creates a new floor, rather than replace the vanilla texture.
the problem with this is coz i tend to use plenty of mods that adds new stuff, so the build menu would look overly crowded.
i guess, i'll put a pin on this issue for now and just focus finishing on the art assets. (still plenty to do.)
then i'll go start learning how to mod the dlls.