to prevent embrasures or killboxes from being OP, i think the AI for the raiders with rocket launchers need to be overhauled. ie : (they should function like sappers) and all pirate raids should probably have sappers in their group.
but the other stuff i previously mentioned (about pawn population and craftable bionics) ought to be implemented before hand to balance things out and make it easier to cycle combat-ready pawns, be able to replace damaged limbs, or recruit new pawns to replace the permanently damaged ones that can no longer fight or contribute to the colony.
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as for mechanoids. the minigunner and the charge blaster centipedes feel kinda redundant. i think one of them should be able to bust through walls like a sapper.
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as for tribals. i think their arrows should be able to arc their shoot through walls (with an aim penalty) at targets that are in unroofed area.
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but even then. i don't think killboxes or under mountains will get removed. ever.
people would still use it and i don't really think there's anything wrong with it.
i'm mostly interested about making it more exciting.
but the other stuff i previously mentioned (about pawn population and craftable bionics) ought to be implemented before hand to balance things out and make it easier to cycle combat-ready pawns, be able to replace damaged limbs, or recruit new pawns to replace the permanently damaged ones that can no longer fight or contribute to the colony.
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as for mechanoids. the minigunner and the charge blaster centipedes feel kinda redundant. i think one of them should be able to bust through walls like a sapper.
-------
as for tribals. i think their arrows should be able to arc their shoot through walls (with an aim penalty) at targets that are in unroofed area.
++++++++++++++++++
but even then. i don't think killboxes or under mountains will get removed. ever.
people would still use it and i don't really think there's anything wrong with it.
i'm mostly interested about making it more exciting.