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Messages - GrimTrigger

#31
It appears that parents insist on putting the babies in the hospital beds instead of cribs... anyone else notice this behavior and/or know how to resolve it?  I've been turning all hospital beds into regular beds, making the crib a medical bed, "rescuing" the baby and then turning the crib back into a regular bed and re-assigning to the baby.  Its a hassle.

Edit:  also... noticed my new mother runs around breastfeeding everyone.
#32
Mod bugs / Bug - Empty Trade Ships
December 30, 2017, 07:41:08 PM
Not certain if the mod "More Trade Ships" is the cause but occasionally trade ship inventories will be empty, no silver.  I can not recall the last time a Pleasure Cruiser had an inventory either.  I have a number of mods, and this isnt always the case so its not game breaking, just wondering if anyone else has experienced this... if so, what did they do to resolve the issue.
#33
Are there any known gamebreaking mod compatibility issues with psychology or therapy?  Also... recommended load order position?  top, bottom, before or after anything specific?

Thanks!
#34
General Discussion / Re: 64 bit Rimworld - Windows
December 28, 2017, 03:13:55 PM
Thanks, I'll give it a read.  Just know the additional memory would be lovely.  I've had heavily modded games with no issue other than running out of memory over time :(
#35
General Discussion / 64 bit Rimworld - Windows
December 28, 2017, 02:33:17 PM
So I've done a search and have not seen any word on a 64 engine upgrade for Windows for some time.  Does anyone know if there are intentions of moving to the stable(ish) 64 unity engine for Windows?
#36
Thanks for the update!
#37
Just wondering, have you included the different body types for twileks etc yet?  I havent seen the change yet so wondering if maybe I need to redownload the mod.
#38
Isnt there an animal collab (overhaul?) and a dog said patch?  Where can they be found?
#39
Just out of curiosity, will it require a new game or is it safe to integrate into a current playthrough?
#40
Cool, thanks.  In my particular case the Twilek female has the skinny body type.  I think skinny and athletic are the only types available for the females, but I could be wrong.
#41
So... why cant I change the body type of the aliens?  Twilek specifically in this instance..
#42
Mod bugs / Re: Random Crashes with no errors...
December 13, 2017, 10:49:36 AM
What you're saying regarding a random something (or mod) pulling on extra memory is most likely the case.  Save game starts at 3.3gb and slowly bloats to 3.4 as I play and sits there.  When it crashed at the 3.4 it had been sitting there for a better part of an hour.  I think the "Natures Pretty Sweet" mod is a contributor to my problem.  Great mod but I think its just eating up too much of the memory.

Edit:  Alternatively there might be something else wrong but I cant be sure... I had started another game with far fewer mods and it was perfectly stable.  I quit to menu and the game crashed to desktop after hitting the menu screen.  I verified the file integrity and everything came back fine.

Anyone know if Tynan has any intention of moving the game to the 64bit unity engine so we can take advantage of all of our memory?
#43
Mod bugs / Re: Random Crashes with no errors...
December 12, 2017, 06:57:35 PM
So after some additional playing it was fairly stable for some time and crashed sitting at 3.4gb memory use.  Mem does not appear to be an issue...
#44
Mod bugs / Re: Random Crashes with no errors...
December 11, 2017, 09:38:50 AM
I'll keep an eye on the memory usage next time around.   The number of mods active are far less than what have been downloaded... I have a ton of older versions of mods that just havent been cleaned up yet :/

I do have a few larger mods active though... so memory tapping out is completely plausible.  In the past, when memory became an issue, I noticed the game would refuse to save.  The CTD is new to me.
#45
Mod bugs / Re: Random Crashes with no errors...
December 10, 2017, 10:05:57 PM
Another crash... this time output included


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