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Messages - GrimTrigger

#91
Ideas / Re: Your Cheapest Ideas
February 27, 2014, 01:53:57 PM
Quote from: keylocke on February 26, 2014, 08:23:52 PM
oops. i got another cheap idea i forgot to add.

for example : an eclipse just started and my batteries were running low. so to conserve energy i started to turn off unnecessary electrical objects. but the problem with this, is that it's too menial and 'micromanagey'.

how about if there's an option to just choose 'critical' priority objects for electricity? this way players don't have to manually turn on/off a zillion objects when their batteries are low. players can just assign priority powered objects, and these will always stay active unless you completely run out of juice.

I see where you're coming from with this, however, an alternative to designating priority to individual items, that I've found seems to work well for me, is I zoom out to span the size of my base/compound/facility and just double click on the lights and hit V to shut them all off.  I do the same with the doors.  That usually does the trick for me.
#92
Ideas / Re: Your Cheapest Ideas
February 26, 2014, 01:12:32 PM
Without knowing the level of difficulty in implementing this 'feature', I would greatly appreciate the capability to Select/De-Select all Job Assignments to Colonists, whether it be in standard or Manual Priority, additionally, to be able to "Lock" the assignment of certain colonists.  I find myself spending a lot of time unselecting the jobs assigned to my colonists only to re-prioritize what I need them to do.  Hopefully this is an easy to implement option, and a valuable suggestion.