I need to know the possible options for some things. If someone can help fill me in with some details as to what they do? I'll leave a question mark where I need info or verification. Please let me know if I'm missing any, I got these from the wiki which lists them, but doesn't explain what they do.
<linkType>#</linkType>
None = ?
Basic = Don't fill corners, use the atlas as is.
CornerFiller = Fills corners with a solid color sometimes screwing up your texture to look all ugly.
Transmitter = ?
TransmitterOverlay = ?
CornerFillerGraphic = Something I'd like Tynan to add, letting you add corner rules to the Atlas so you can change how it draws those corner filled areas and have it not come out all ugly and weird.
<altitudeLayer>#</altitudeLayer>
Filth = Crap on the ground that blocks absolutely nothing?
DoorMoveable = ?
BuildingTall = A tall thing that you can hide behind and not be shot?
FloorEmplacement = ?
Waist = An item you can duck behind but still be shot?
Item = ?
LowPlant = ?
Projectile = ?
Floor = A floor tile, replaces floor tiles?
PawnState = ?
<passability>#</passability>
Standable = You can stand here, but not ___?
PassThroughOnly = You can walk through the item but can't stand or perform work on that spot?
Impassable = You can not pass this item?
<terrainAffordanceNeeded>#</terrainAffordanceNeeded>
Any = Anywhere? (Even those water areas?)
Light = ?
Heavy = ?
GrowSoil = Soil that can support plant life?
Diggable = Soil that is marked as diggable?
SmoothHard = ?
SmoothableStone = ?
<linkType>#</linkType>
None = ?
Basic = Don't fill corners, use the atlas as is.
CornerFiller = Fills corners with a solid color sometimes screwing up your texture to look all ugly.
Transmitter = ?
TransmitterOverlay = ?
CornerFillerGraphic = Something I'd like Tynan to add, letting you add corner rules to the Atlas so you can change how it draws those corner filled areas and have it not come out all ugly and weird.
<altitudeLayer>#</altitudeLayer>
Filth = Crap on the ground that blocks absolutely nothing?
DoorMoveable = ?
BuildingTall = A tall thing that you can hide behind and not be shot?
FloorEmplacement = ?
Waist = An item you can duck behind but still be shot?
Item = ?
LowPlant = ?
Projectile = ?
Floor = A floor tile, replaces floor tiles?
PawnState = ?
<passability>#</passability>
Standable = You can stand here, but not ___?
PassThroughOnly = You can walk through the item but can't stand or perform work on that spot?
Impassable = You can not pass this item?
<terrainAffordanceNeeded>#</terrainAffordanceNeeded>
Any = Anywhere? (Even those water areas?)
Light = ?
Heavy = ?
GrowSoil = Soil that can support plant life?
Diggable = Soil that is marked as diggable?
SmoothHard = ?
SmoothableStone = ?