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Messages - Jim2M

#1
Same experience as TREH. Everything worked beautifully until reloading the game. Then dreaded magenta squares. Also noticed the pawns "standing" - didn't relate it to this mod at the time.
123Nick: Many thanks for getting this to run under A14 by the way. It really does take a lot of the pain out of hauling. If I knew how to actually mod (not just editing .xml) I would turn "cart" into "four-wheeler with flatbed" that pawns could ride on when hauling from the far side of the map. Even huge maps would be no problem.
#2
Hi, BBream.
I loved this mod in Alpha11d.
Now I've upgraded to Alpha12c, and I really miss this mod.

I totally agree with the idea that this should become vanilla!

If your real life will allow, please update this mod for A12.
#3
[Alpha 11b]
Scenario:  15x15 tile room (rm1) with 2 cooler units, adajacent room (rm2) with steel door connected to rm1, heat  wave event in progress.

Outdoor temp is 130F.
Indoor temp on rm1 is 72F.
Rm2 temp is 109F with door closed.
Set the door to "hold open" and temp in temp in rm2 is still 109F.
Deconstruct door and temp in rm2 instantly goes to 72F.
#4
Releases / Re: [MOD] (Alpha 9) Glitter Tech v0.9
March 15, 2015, 01:34:08 PM
Looks great! Suggestion: variations of the tank model for mining and auto-hauling.
Why get your hands dirty when you can use Glitter tech?