is it just me but, aren't the squares different colours?
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#108
General Discussion / Re: RimWorld change log
September 14, 2015, 09:18:28 AMQuote from: Coenmcj on September 10, 2015, 10:17:36 PMQuote from: Totally legitimate Change log quoteSUPER RELAXING HOLIDAY THINGS
JOKE Tynan actually knee deep in plumbing liquids while trying to complete long put off DIY projects.
#109
Bugs / Re: Pregnant Colonist?
September 14, 2015, 09:15:44 AM
Best bet have the child and tell use what happens
Personally i'm guessing you've got a mod that's screwing with your colonist
Doctor "hi, now what did you want to talk to me about?"
Clarke "thanks doc, you see i feel that i'm 3-5 months pregnant"
Doctor "ah... now on the medical form you did say that you were and have been male"
Clarke "...yes..."
Doctor "problem solved your just fat"
Personally i'm guessing you've got a mod that's screwing with your colonist

Doctor "hi, now what did you want to talk to me about?"
Clarke "thanks doc, you see i feel that i'm 3-5 months pregnant"
Doctor "ah... now on the medical form you did say that you were and have been male"
Clarke "...yes..."
Doctor "problem solved your just fat"
#110
Outdated / Re: [A12d] Cats! (updated 11-9, Icicat)
September 14, 2015, 06:28:04 AM
For those wishing to be a Cat for a few moments each day.
Catlateral Damage - the trailer is horrible though decent game
http://store.steampowered.com/app/329860/
Catlateral Damage - the trailer is horrible though decent game
http://store.steampowered.com/app/329860/
#111
General Discussion / Re: A12 its all gone a bit Scottish.
September 13, 2015, 01:21:43 AMi like the new medicine designation ability, if i have a "pro" doctor i'll just tag them as herbal medicine in order to save that red cross goodness.
Quote from: Goo Poni on September 12, 2015, 12:40:13 PMQuote from: b0rsuk on September 11, 2015, 11:57:24 AMI had someone bed bound for a couple weeks thanks to Sleeping Sickness. Immunity progressed so incredibly slowly, but so did the disease. Just a free waste of like 10-15 doses of meds that still take a couple days in between each dose.
...stuff...
Anyone finding that keeping joy and happiness of bed bound colonists is worse than the actual treating of the sick colonist?
#113
Video / Re: Rimworld Alpha 12 Let's Play S-3 Ep. 1 "Fresh Start"
September 12, 2015, 02:21:52 PM
love those oh poop moments
#114
Ideas / Re: Ancient Ruins / Cryptosleep areas overhaul
September 12, 2015, 02:20:28 PM
You should probably look at grabbing Rikiki's M&Co. Outpost generator
it'll probably give you more variety that your looking for.
https://ludeon.com/forums/index.php?topic=14711.0
Personally i like the ruins as they are. I play normally open small hills and coastal maps as i'm aware that ruins count on amount of rock and that with mountain regions i'll normally get two or three inside the mountain itself.
it'll probably give you more variety that your looking for.
https://ludeon.com/forums/index.php?topic=14711.0
Personally i like the ruins as they are. I play normally open small hills and coastal maps as i'm aware that ruins count on amount of rock and that with mountain regions i'll normally get two or three inside the mountain itself.
#115
Ideas / Re: Suggestions wanted: Animals!
September 12, 2015, 02:13:09 PM
slug/snail beastie.
causes slime trail (dirtiness ) though could give positive to colony somehow
causes slime trail (dirtiness ) though could give positive to colony somehow
#116
Outdated / Re: [A12] RimBeast(v0.11): The hunt begins. (12/09/15)
September 12, 2015, 10:56:08 AM
Any chance that we could see a Gravios/Tree/woodwall eater?
http://monsterhunter.wikia.com/wiki/Gravios
Awesome work so far though i feel that Raptors should be slightly faster and maybe have a manhunter event only to be able to spawn at night... for use with darkness mod
http://monsterhunter.wikia.com/wiki/Gravios
Awesome work so far though i feel that Raptors should be slightly faster and maybe have a manhunter event only to be able to spawn at night... for use with darkness mod
#117
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats!
September 12, 2015, 10:10:24 AM
actually awesome, doesn't seem to mess up with other clothing mods.
All i need is mending EdB interface and i'd feel that the game is pretty much perfect :3
All i need is mending EdB interface and i'd feel that the game is pretty much perfect :3
#118
Outdated / Re: [A12] RimBeast(v0.11): The hunt begins. (12/09/15)
September 12, 2015, 10:01:53 AM
Can't wait to see what is added next.
fingers crossed for a ambush water animal :3
fingers crossed for a ambush water animal :3
#119
Mods / Re: [Art Request]RA1 Flame Tower
September 11, 2015, 11:28:09 AM
awesome
@Stinkycat : Pig is bacon, Prisoners are bacon also.
@Stinkycat : Pig is bacon, Prisoners are bacon also.
#120
General Discussion / Re: A12 its all gone a bit Scottish.
September 11, 2015, 11:26:06 AM
forget hauling primary your pointless colonist on cleaning and then handling to teach animals to become haul beasts 
that and zone your "base" colonists to stay at (within range of sentry turrets)
either way i'll have to try GreenHell for my next letsplay

that and zone your "base" colonists to stay at (within range of sentry turrets)
either way i'll have to try GreenHell for my next letsplay