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Messages - FridayBiology

#121
Mods / Re: Kinda gory idea ...
September 11, 2015, 11:18:03 AM
Quote from: CB elite on September 08, 2015, 09:37:18 PM
I cant find a thought worker in the assembly that has anything to do with being well defended, but someone should definetly mod that in.

"The colony's defenses are strong, and that makes me feel safe." Kind of thing.

heck yeah, empath surrounded by sentries :P
#122
Outdated / Re: [A12] RimBeast: The hunt begins.
September 11, 2015, 07:20:47 AM
i'd love to see a insect-like pet that can rescue colonist. :3
#123
Video / Re: Alpha 12 The Jungle Farm with CraftingTheCat
September 10, 2015, 08:40:50 AM
anychance you could mention me (friday "feirfec" biology, note not actual name :P) in your next one?
#124
Anyone thinking that a "Cat&Co trade company" would be nice
maybe selling a number of non-cat/cat themed items...

"cat's eyes" (aug not actual eyes) copy+paste bionic eye implants
"cat ears" (helmet/headwear) joy buff head wear
"cat tail and pants" copy+paste cloth pants with texture change,
as well as standard scratch posts, large animal meats and pet beds.

@lokidemon : can you start on making a replacement for Raikou :3
#125
Ideas / Re: Your Cheapest Ideas
September 09, 2015, 11:23:07 PM
Myxomatosis mutate event to kill off smaller animals.
#126
Ideas / Re: Micromanagement of artilerry barrage
September 09, 2015, 11:20:59 PM
+1
#127
Ideas / A13 ideas or Mod request
September 09, 2015, 11:19:21 PM
I love animals and creating little hay storage and kennels and things of pointless wondering rimworld. though i'd like to see something more for animals. However there are afew idea i'd like to see added or modded in.

> animal diseases, maybe Myxomatosis or something like it to reduce health of smaller animals.
> random mutate bird flu that'd first kill off weaker animals, and then possibly harm colony if consumed.
> butcher bench option - kill tamed animal if its developed infection/illness

> Animals with Young - Aggressive if approached

> Animal waste decay if on growing zone - If there is a plant within the same tile of animal waste then waste should be absorbed as plant grows. Also reduces cleaning bill.

> butcher bench option - bone meal : ground bones from skeletal remains (animals and humanoids)
> item/object - bone meal : ground bone for use as soil improvement
> grower action that consumes item/object - grower may use bone meal to improve growth rate of plants

> tamed animal treat/diet options - no idea how it'd be done but, i'd rather reward a dog with human meat then dog meat.

Sand Castles - sand tile joy activity - thing snow man but, simple sand castle on a beach tile :P
#128
eat your older animals.

set up a fert.egg storage zone 1x1 inside aswell as another close to your animal sleeping area to reduce inflow of egg survival.

teach boomrats to release (fawking over powered glory)

there is no point in taming monkeys.
#129
is there a way to suggest or get our own ideas included as outpost designs?
#130
Quote from: FMJ Penguin on September 07, 2015, 12:57:11 AMAnyone tame rabbits yet? Haha..., if chickens are that bad I can't imagine rabbit reproduction.

Boomrats are faster :P
#131
Mods / Re: Kinda gory idea ...
September 08, 2015, 09:36:04 AM
Quote from: Too-DAMN-Much on September 07, 2015, 05:53:54 PM
Quote from: Feirfec on September 07, 2015, 12:18:58 PM
Head on a pole - object.
...[edit]not only that, but for the colonists who are the ones building it, no matter how grim it is a defensive structure, so maybe for them seeing the defenses of the colony should be re-assuring instead. [/edit]

could set object to give colonist the happy thought buff, though no idea how much work/code you'd need to make it not effect friendly visitors negatively.


Colonist : "see that head on that there pole?"
Prisoner : "...yeah?"
Colonist : "that was our last tribemen prisoner, now i'll only ask you this once, you want to join?"
#132
Video / Re: How to commit war crimes.
September 08, 2015, 01:07:43 AM
that poor dog :"(
#133
Video / Re: FridayBiology's Rimworld Alpha 12
September 08, 2015, 12:59:09 AM
https://www.youtube.com/watch?v=8Wb2TZmUuQw
- Should've spent time on defenses
- oh poop John died
#134
Video / Re: FridayBiology's Rimworld Alpha 12
September 08, 2015, 12:58:41 AM
https://www.youtube.com/watch?v=K3MO-Rr-oZw
- Plants are growing
- Animals and Happiness refix
- Medical attention is required
- John is slight more painful than wild rabbits
#135
is it normal for the Feenix to spawn on your second day?
and does rain kill/weaken it, as the Feenix spawned fire to draw substance ... :S