As Nasikabatrachus so eloquently put it, attempting to represent the entirety of human sexuality can be very trying in a game like this, especially one with such a small population of colonists. Rather than trying to code in traits for the LGBTQ community, and crossing your fingers that the two gay colonists might maybe be socially compatible, wouldn't it be easier to allow relationships of all stripes to occur regardless of the pawns' genders?
You're out in the middle of nowhere with only a few humans in your immediate vicinity. The likelihood that you'll develop strong feelings (whether positive or negative) for the people around you is practically inevitable. Why not allow the possibility for romance to form between anyone? (barring relatives, of course)
You're out in the middle of nowhere with only a few humans in your immediate vicinity. The likelihood that you'll develop strong feelings (whether positive or negative) for the people around you is practically inevitable. Why not allow the possibility for romance to form between anyone? (barring relatives, of course)