I recognize that there's a lot of issue over Tynan's decision (now reversed) to prevent colonists from sowing trees. To me it brings up a larger issue about agriculture in the game: different plants should be better suited to different biomes.
Just as colonists need to adjust their wardrobe to be comfortable in multiple seasons, shouldn't their choice of what to plant be influenced by the local climate?
Biome type, annual rainfall, and soil type should factor into how quickly each plant grows, how much food it yields, and how resistant it is to blight. You wouldn't be able to grow rice in a desert (not as easily, anyways) or Cecropia trees in a tundra. Diversifying the hardiness of a plant based on where its grown would add greater variety to the gameplay, in my opinion. I'd be curious to hear of anyone else's take.
Just as colonists need to adjust their wardrobe to be comfortable in multiple seasons, shouldn't their choice of what to plant be influenced by the local climate?
Biome type, annual rainfall, and soil type should factor into how quickly each plant grows, how much food it yields, and how resistant it is to blight. You wouldn't be able to grow rice in a desert (not as easily, anyways) or Cecropia trees in a tundra. Diversifying the hardiness of a plant based on where its grown would add greater variety to the gameplay, in my opinion. I'd be curious to hear of anyone else's take.