I'm intrigued by the calls to split out or diversify more activities. It seems to me that if Tynan goes that route, he should transpose the Overview tab, with colonists on the columns and activities on the rows (that would also allow an incorporation of the EdB Interface, with each colonist represented graphically).
This would allow the activities to be grouped and clustered. You could have Expand/Collapse buttons on functions like "Crafting" or "Agriculture" or "Emergency" or "Facilities," with subgroups like those described above. Changing settings at the top level (with the groups collapsed) would change the priorities for all activities within the group.
It could turn into a nightmare as the game gets more complex, but would allow for some real fine tuning and automation.
This would allow the activities to be grouped and clustered. You could have Expand/Collapse buttons on functions like "Crafting" or "Agriculture" or "Emergency" or "Facilities," with subgroups like those described above. Changing settings at the top level (with the groups collapsed) would change the priorities for all activities within the group.
It could turn into a nightmare as the game gets more complex, but would allow for some real fine tuning and automation.