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Messages - americany13

#16
Mods / Re: I'm bored. Who needs some art?
April 15, 2014, 12:23:29 PM
If you want to do some magic stuff. I am making a mod called MagicRim
#17
conveyor belts that can sort
#18
Outdated / Re: [MOD] (Alpha 3) Fertile Plains v1.0
April 12, 2014, 04:32:14 PM
Quote from: Cala13er on April 12, 2014, 04:15:18 PM
Quote from: americany13 on April 12, 2014, 03:49:59 PM
Is there any way you can make it work with industrial rim

I'm going to presume that ItchyFlea will be completely fine with making this mod compatible with Industrial RIM, I'll get it down now :)
cool
#19
Mods / Alpha 3 mods
April 12, 2014, 04:02:45 PM
With alpha 3 we can expect a lot of new and cool mods to come out, but currently the two biggest one are Better Power and Industrial Rim. Which is your favorite?
#20
Outdated / Re: [MOD] (Alpha 3) Fertile Plains v1.0
April 12, 2014, 03:49:59 PM
Is there any way you can make it work with industrial rim
#21
Ideas / Bad ass colonist
March 08, 2014, 11:17:02 PM
When you get to a certain point all colonist feel the same. If one dies then you just replace them and move on. It would be cool if the max level for each job was increased so you could have colonist with crazy skill levels that your colony relies on. This would make you think a lot more when sending your colonists to deal with raiders. To balance it you could have it where only 1 or 2 of your starting colonist could get such high levels.

Anyway great game and I can't wait to see what changes are made in alpha 3.
#22
Quote from: Rokiyo on March 01, 2014, 11:46:46 AM
Don't forget to open up the Mods menu when you start the game and enable the mod.
It is
#23
I downloaded, extracted it, and placed it in the mods folder and it wont show up in the structures tab