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Messages - IkeaSwede

#31
Ideas / Re: Abandoned mines
January 05, 2015, 02:27:54 PM
having a few ones with ores in them, and perhaps a chance of there being dead (or rotten, skeletons) previous colonists
would definitly give it a sense of story.
Well - provided there's only a "chance" of it being there, if it's there 100% in every map then it quite frankly looses the coolness factor ^^
#32
Quote from: StriderGunship on January 05, 2015, 01:09:29 PM
I mean, it shouldnt be necessary raiding, but moving between location for something to diversify gameplay. Ugh... Game is stuck anyway...
I disagree. I think the game has a strong build for what it is actually trying to do. If what the game is now is what you call being stuck, then maybe - just maybe this game originally wasnt intended for your audience? I recall this being exactly what was described in the kickstarter and is still what they are aiming for.
#33
Quote from: StriderGunship on January 05, 2015, 12:49:35 PM
Game will stuck in alpha stage and die because of cheap ideas. Game needs something fresh. After temperature update it became only worse, I mean, I stopped gaining fun from game... Game became slower. This is going to be an infinite alpha -_- It stuck on one location where we defend, IT NEEDS something like raiding or location changing. Vehicles, raids and stuf would be awesome. And yeah, terrarianoob2, they are mechanoids man, what the hell are you talknig about? They are mechanical, they could be security system of lost alien something... On this game could be built A WHOLE AWESOME UNIVERSE! With its details and stuff, story etc.
All to their own but temperature is what made me excited to play the game again.
And I really do not agree that your main idea is necessary, the game is not aiming towards that in any aspect - and if i'm going to be honest, it doesnt fit the main idea of the game
#34
Ideas / Tips and suggestions (regarding the world)
January 05, 2015, 06:13:24 AM
So, I've played this game tooooo much. Too much already. I love it, a lot. It really takes the gameplay from Dwarf fortress and nails it down SO well. It's crazy how well it does it. And even the combat mechanics are pretty good - and with the recent addition of sickness and actual damage etc? Wow.

That said... I feel like, well - while it nails down the gameplay from DF - and arguably improves it - it's missing something.
Now, I know you probably dont want yourself compared to DF - but take note that it's very hard not to - and tbh, take it as a compliment.

Anyway, that said, I also know it's unrealistic to compare it too much to DF, since DF has had what, 10 years of development?
You don't need 200 different resources and that kind of depth. That's not what i'm about to say. But what I feel is realistic is the world. The world around you and just the established Feeling.

The fact that in DF, if I settle near a necromancer tower - a necromancer may very well come and attack me. Or that goblin settlement about 5 map squares away? Well shit they came and attacked me too. Oh but look, that dwarf settlement seems friendly!
The fact that what's on the map, is actually alive.
If you were to add such things that'd REALLY push the game I think.
And if you made factions like.. Have personalities. Like have one that REALLY despises illegal actions, like a self acclaimed police force - or say a faction that, cliche as it is hates you for using too much trees.
Just little personality traits like that.

And then, instead of just putting them on a arbitrary "comms console" - bake them into the world you generate, I feel that yes - this might take a lot of effort, but it would really make sure the game is pushed into a more vivid and alive world.

Not to mention that you - being sci fi have an EXCELLENT oppurtunity to put in Aliens, and you've already started with robots - and also give them personalities.

Well, that's all from me. Regardless - I love your game :)