Please please please for the love of god can we have the following improvements to the storage zone check box menus.
1: "Allow Dead-mans apparel":
The way its currently set up is a right pain in the butt to filter out the deadmans and non-deadmans clothing and setting stock piles up. I want to create a stock pile for colony use, and export. The export is all the worn and D stuff. To my tiny mind it seems to be painfully difficult to get it sorted. Its the one time the game tends to sit there beating me over the head.
There is a precedent for it, under weapons you have both smeltable and non-smeltable options.
2:Make some zones ignorable for bills totals:
I just had an outbreak of unwelcome nudity because I have a large stock of trousers, so the bills set to "Do until you have X" halted their work. However all of the trousers were tattered or D, and thus not for colonist use.
Could we either have a check box that discounts a zone from bill total count?
Or a more elegant solution would be to make dumping zones not count. I mention the last one because for the life of me, I can't see what a dumping zone is for? There appears to be no difference between it and a normal storage zone. This change would give it a role.
If the latter is chosen it might also be an idea to give the orbital beacons the ability to create dump zone as well as create storage zone.
These would bring big quality of life improvements to the players.
Thanks.
1: "Allow Dead-mans apparel":
The way its currently set up is a right pain in the butt to filter out the deadmans and non-deadmans clothing and setting stock piles up. I want to create a stock pile for colony use, and export. The export is all the worn and D stuff. To my tiny mind it seems to be painfully difficult to get it sorted. Its the one time the game tends to sit there beating me over the head.
There is a precedent for it, under weapons you have both smeltable and non-smeltable options.
2:Make some zones ignorable for bills totals:
I just had an outbreak of unwelcome nudity because I have a large stock of trousers, so the bills set to "Do until you have X" halted their work. However all of the trousers were tattered or D, and thus not for colonist use.
Could we either have a check box that discounts a zone from bill total count?
Or a more elegant solution would be to make dumping zones not count. I mention the last one because for the life of me, I can't see what a dumping zone is for? There appears to be no difference between it and a normal storage zone. This change would give it a role.
If the latter is chosen it might also be an idea to give the orbital beacons the ability to create dump zone as well as create storage zone.
These would bring big quality of life improvements to the players.
Thanks.