I was just really curious to see what the rimworld community wanted to see added, so i made a poll.
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#17
Mods / [Mod request] Dual Wielding
October 28, 2014, 01:48:59 PM
This is a small suggestion, but i got 2 heavy charge blasters and i thought it could be fun to have my best shooter equip them both and go rampaging against crashed ship parts and raiders, if this cant be added into the game.. can someone make it a mod?
#18
Ideas / Mechanoids and a side note!
October 27, 2014, 07:38:36 PM
Oh? we already have mechanoids! But they all hate us, i thought the game could do with a few things
1. when you get attacked by mechanoids from a ship part or hive etc, you can build a "hacking device," make a colonist man it and it could be like a turret with force attack or whatever, and you can temporarily make the mechanoid your own!
2. We could have like a machine that creates different types of mechanoids such as patroll droid (patrolls a set course IE: your outer base?
A Crafter droid a builder droid etc.. Like in MAI's mod!
3. We could make mechs, like huge suits colonists can get into and move about it, building is disabled along with anything but moving and hurting things..
And finally, 4. We could add Planes/cars, now i know there are a few mods working on cars and with no success. but planes? nobody is trying that! Cars could be like a faster way to get around and if ou build say, a humvee you can add a turret on top.
Planes can be really fast, with a few weak ish machine gunner turrets on the front or back. can only be hit by ANTI AIR TURRETS which could also be added into the game..
ON A SIDE NOTE!!! I would love to be able to send out a few colonists, or all of my colonists onto the world map to raid other bases. And we could have another machine to send supplies in drop pods like when we get besieged. there could be like randomly generated, although not stupid like 1 wall here then bam random carpet with a tree on it. But more like a few rooms conjoined with a few turrets on the outside, i feel this can be great inspiration for new base designs to new players and a great new addition to the game of rimworld!
1. when you get attacked by mechanoids from a ship part or hive etc, you can build a "hacking device," make a colonist man it and it could be like a turret with force attack or whatever, and you can temporarily make the mechanoid your own!
2. We could have like a machine that creates different types of mechanoids such as patroll droid (patrolls a set course IE: your outer base?
A Crafter droid a builder droid etc.. Like in MAI's mod!
3. We could make mechs, like huge suits colonists can get into and move about it, building is disabled along with anything but moving and hurting things..
And finally, 4. We could add Planes/cars, now i know there are a few mods working on cars and with no success. but planes? nobody is trying that! Cars could be like a faster way to get around and if ou build say, a humvee you can add a turret on top.
Planes can be really fast, with a few weak ish machine gunner turrets on the front or back. can only be hit by ANTI AIR TURRETS which could also be added into the game..
ON A SIDE NOTE!!! I would love to be able to send out a few colonists, or all of my colonists onto the world map to raid other bases. And we could have another machine to send supplies in drop pods like when we get besieged. there could be like randomly generated, although not stupid like 1 wall here then bam random carpet with a tree on it. But more like a few rooms conjoined with a few turrets on the outside, i feel this can be great inspiration for new base designs to new players and a great new addition to the game of rimworld!
#19
Outdated / Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
October 26, 2014, 05:43:25 PM
Can they bangarang and make children to work at the colony? or na
#20
General Discussion / Diseases
October 25, 2014, 10:10:20 AM
They happen too often.. and my colonists... are all dead, Thank you malaria!!!
#21
Ideas / Re: Fire Extinguishers
October 23, 2014, 02:34:00 PMQuote from: ShadowDragon8685 on October 13, 2014, 05:47:27 PMOkay! Let me just get a few explosives, arm them and throw them into the middle of my base!
Try using hand grenades. Explosive hand grenades. Just don't use molotovs!
Fighting fire with firepower is quite effective. Or it used to be, anyway. Haven't tried it recently.
#22
General Discussion / Re: I.. wha-.. D:
October 18, 2014, 06:10:19 PMQuote from: Haplo on October 18, 2014, 06:03:34 PMUhh, yeah i got mods that require more than lvl 10 and.. idk how to keep it maintained.. Like the crafting skill.. I cant keep a colonist making stone blocks etc ??/? whatever dates and times they got on the rimworld. and it is just annoying really..
Don't worry, they don't drop to lvl 1..only to lvl 10
It represents the normal thing that happens to every high professional who doesn't work on his craft for a long while. His perfect skill level will erode.
And as lvl 10 is something comparable to a master and 20 comparable to godlike, I think it is OK that you need to constantly work with it to maintain the level.
#23
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 18, 2014, 06:07:53 PM
I give up on the mod, i cant get pact strength and i dont see wth pact strength even does.. anyway, i got tech tree minami now so this mod has no use for me anymore, Sorry
#24
Stories / Goddamn robots....
October 18, 2014, 06:02:10 PM
I got a story, i had a 28 man colony, all of them had R4 charge rifles except 1, who has a pistol as i couldnt find another R4 charge rifle.. So i got this Op colony, then Oh look what i found.. A crashed ship part right on top of my goddamn base! At the time it was one of my first ever crashed ship parts so i shot it to see what happens, then 2 big ass centipedes stroll on out and shoot me with the t500 incendiary launchers and miniguns. I get all my other colonists in but the centipede, bieng an OP thingy shoots em all.. 1 hit! After this i just blow up my base which still does nothing to the centipedes bit destroys my base.. By now i got maybe 4 or 5 colonists left bieng shot at by big worms made of metal and silver.. Then the damn box pops up saying Everyone has died or the story has ended, which i just say "Whoa professor!!! Really? i did not realise" then i ragequit and a week later i post this on the forums... DAMN YOU ROBOT WORMS!!!
#25
General Discussion / Re: Dealing with excess human meat?
October 18, 2014, 05:55:21 PM
This is simple to deal with, got any cannibal colonists? let them eat it.. If you aint got any cannibals then... tech tree minami missile launcher to the face.
#26
General Discussion / I.. wha-.. D:
October 18, 2014, 05:52:42 PM
I.. just realised something that i wasnt really a fan of, All the skills slowly go down... all of em. So if i go afk for a while with my OP "cover the whole map with turrets" setup, i come back to morons with lvl 1 crafting and mining.. Why does this exist? Why do my colonists brains slowly turn to mush? is there an option to disable it or... na?
#27
Ideas / Fire Extinguishers
October 13, 2014, 11:52:19 AM
I recently had some douchbag raiders with molotovs destroy half my base with FIRE! And my colonists didnt have enough "beat out da fire" power to put all of the fire out, so i died I suggest adding something to put out fires more efficiently, instead of beat... beat... beat it can be WOOSH done.
#28
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 13, 2014, 11:08:29 AMQuote from: JuliaEllie on October 12, 2014, 04:37:17 PMThree skull polesQuote from: Smasher5523 on October 12, 2014, 04:28:50 PM
New problem, i am sacrificing the leaves i get from the bloody ivy, and i am not getting any pact strength, this supposed to happen?
How many Decorations do you have?
#29
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 12, 2014, 04:28:50 PM
New problem, i am sacrificing the leaves i get from the bloody ivy, and i am not getting any pact strength, this supposed to happen?
#30
Outdated / Re: [MOD] (Alpha 7) More Power - smaller solar panels / wind turbine / engine
October 12, 2014, 04:00:56 PM
I found a bug, the picture is supposed to be 6 wind turbines, but its a white mush..
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