Quote from: JuliaEllie on October 12, 2014, 02:48:51 PMOhh, so decorations increase pact strength? if so i'll be to 5000 in a few secondsQuote from: kentauros87 on October 12, 2014, 02:37:02 PM
Other noob question: exactly, how much decorations are needed for obtaining pact strength, and what about the ivy? it's needed a big plantation, or a large quantity of stocked ivy?
You only need one decoration in order to be able to obtain Pact Strength but you get more for every decoration you have. (1 decoration = 1/sacrifice, 2 decoration = 2/sacrifice, n decoration n/sacrifice) only living Blood Ivy on the fields counts so you need big plantations.
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#31
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 12, 2014, 03:03:57 PM #32
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 12, 2014, 02:25:21 PM
Sorry if this is a dumb question, but i cannot grow bloody ivy, I put down a growing zone and set the zone to bloody ivy and my colonists dont do anything, i see it needs to be on a bloody flo0or thing, but idk how to get tht and i also dont know how to get blood jars or leafs, any help?!?!
#33
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.0 [Modular TTM] *Partial Release
October 11, 2014, 06:21:22 PM
I't usually comes up with (on the downloads list) a zipper folder with the name of the mod beside it, but this time its just.... the picture
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#34
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.0 [Modular TTM] *Partial Release
October 11, 2014, 06:13:37 PMQuote from: Rhyssia on October 11, 2014, 04:47:29 PMStill dont work.Quote from: Smasher5523 on October 11, 2014, 03:53:38 PM
i cant download it at all, usually it comes up with a ZIP folder when the mod downloads, but this time it comes up with g****** paper, wtf do i do to get the d*** mod?
http://www.mediafire.com/download/gcqohplq6x448ti/TTM+v3.0+FullPack.rar
#35
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.0 [Modular TTM] *Partial Release
October 11, 2014, 03:53:38 PM
i cant download it at all, usually it comes up with a ZIP folder when the mod downloads, but this time it comes up with goddamn paper, wtf do i do to get the damn mod?
#36
Quote from: keylocke on October 10, 2014, 12:23:16 PMOh? you want robots to work for you? You need the MAI mod it adds in a machine to create robot drone things.
i would like to be able to construct autonomous robots/drones.
i want a pet centipede!
#37
Ideas / Mo, Damn, TURRETS!
October 11, 2014, 12:07:24 PM
As we all know, the improvised turrets are... just terrible, and the mortars can only hit things 30+ blocks away, i suggest adding more turrets that dont suck.. such as a, pistol pole R-4 turret etc like the mods.
#38
Outdated / Re: [MOD] (Alpha 7) MaterialCrops - Grow stuff and things
October 11, 2014, 11:43:50 AM
I like the mod, but... only 1 metal from growing 4 ironweed, building 2 machines and putting the crops through them both... all for 1 metal?
#39
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition (Modular) - 0.05 - 10/10/2014
October 10, 2014, 01:59:57 PM
I love this mod so much, except for only 1 thing... We got huge shields stopping mortars, and small shields stopping it all.. How about huge shields that block everything? for a huge price though, please add?
#40
General Discussion / Re: when I log in from a PC the forum says I am banned.
October 05, 2014, 08:23:44 AM
Dammit ItchyFlea...
#41
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 04, 2014, 04:23:34 AM
my colonist lost a nose, will this be added? Improved n0s3
#42
General Discussion / Re: whats do you normally name your colony
October 02, 2014, 03:03:41 PM
I name mine R.O.V.(whatever vertion of base..) It stands for Rimolony V (base num) I thought of rimolony because its rim and colony, together
#43
General Discussion / Re: Colonist is 'not a constructor', but has two fire passion for construction
October 02, 2014, 02:34:49 PM
it can happen, but its rare... Don't blame ty it is alpha 6
#44
General Discussion / Re: Drones
October 02, 2014, 02:34:02 PM
I just got my colony smashed, 3 days in because of the drones..
#45
General Discussion / Drones
October 01, 2014, 12:11:29 PM
I hate the phycic drones, they are unrealistic, wierd random and annoying. All they do is lower your colonists mood for no reason, i am sure a few players can agree they need to die.