Hey @dismar is it too much to ask for instead of a whole zip file make a folder where I can just download the mod I want, I had to update VG medicine and had to download all the mods once again because you bundle them together
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.Quote from: Harry_Dicks on December 11, 2017, 08:08:21 PMGo with "Mending --> Change dresser --> mending patch" and you should be fine!
Does the mod loading order matter for this and Mending with the patch? Example, Change Dresser -> Mending -> Mending Patch
Quote from: EagleFire on December 11, 2017, 07:27:31 PMThat's not very helpful because steam is dumb and uses numbers for the mods.Quote from: frenchiveruti on December 11, 2017, 04:00:42 PM
Could you guys please upload the "modlist" that you have? It should be in appdata/ ludeon studios/ config
Here's my file.
Quote from: patoka on December 11, 2017, 05:11:16 PMWell, there could be events like "blimp losing air" or if you take colonist with poor handling something like "dropped the chemfuel and now have to get new" and so on. Also being shot off the air by pirates so it makes you land as an emergency and you have to land and quickly prepare for a raid in that map.
the blimp idea is way better than the airplane one.
but how would travelling with one look like? like any travel except in straight lines and nothing happens on the trip? that sounds kinda boring. but programming pirates that enter the blimp which you then have to defend is also hard, so we probably wont ever see it
Quote from: Haplo on December 11, 2017, 04:41:00 PMIt seems like the universe is laughing at me because my savegame got corrupted badly and now you update with this cool features!
Update for Misc. Robots:
- First I've updated the worker job to be close to the vanilla job handling, so hopefully this will address a lot of the issues.
- Additionally I've added a message + reset if the assigned area doesn't include the recharge station.
- And thirdly I've added that the robot returns to the room of the recharge station if it is idling.
Quote from: doomdrvk on December 08, 2017, 08:31:46 AM
Transport pods are already implemented I don't think Tynan is interested in making caravans even easier. Also your recipe seem a bit too easy to craft anyway which would really unbalance the game.
Let me clarify, this feature would undermine the threat of going on caravan trips and would unbalance the game a lot, while transport pods help they're a one way trip unless you take the resources to build another along with the launcher.
And if you were to rebuild the launcher and pod you would need to use an unbalanced feature to create another colony to build it.
Quote from: cultist on December 10, 2017, 04:57:06 PMI have to differ, Stunned mechanoids with EMP and a group of melee fighters with blunt weapons = fast mechanoid elimination.
How about +50% plant cutting speed, +2 melee? Seems fairly balanced, as plant cutting isn't really a high priority job most of the time, and melee is not the most desired combat skill.
Quote from: mumblemumble on December 11, 2017, 01:36:03 PM
If a pawn is fleaing, make them shut open doors behind them automatically.
Quote from: NeverPire on December 08, 2017, 12:33:31 PM
Any easy way to dress prisoners to avoid the nudity penalty.
Quote from: Ratys on December 11, 2017, 05:56:16 AMQuote from: frenchiveruti on December 10, 2017, 07:33:08 PM
May I ask what are you planing on introducing into RT QS rewrite? New mechanics or a better performance on the mod.
Both.
There are long-standing issues in the mod, some of which I couldn't even reproduce, let alone not-blindly fix for good, and current basic architecture of it imposes a rather low performance ceiling - one which it pretty much hit a while ago. Couldn't make any of this better without major changes, so decided to completely rewrite it with the new things I've learned since creation of the original.
This presented an opportunity to re-imagine how the mod works at it's core. Original design is the way it is largely because I wanted to keep it as unobtrusive and non-invasive as possible, and that limited what I could do greatly. Now, with tools such as Harmony, greater things are possible.