Hi,
I am running the game with the mod "Colony Manager", of the Fluffy. The mod has some functions like "Check if the target are reachable" that calls some pathfinding functions, that raise an error at "WildManShouldReachOutsideNow". After some "ILSpying", I found that, this method is called inside a "Pathfinder.FindPath" mathod, and the pawn parameter passed to this method is null, since it was created on "TraverseParms.For(TraverseMode mode, Danger maxDanger = Danger.Deadly, bool canBash = false)"....
So, I think that WildManShouldReachOutsideNow should be adjusted to allow a null pawn, but I might be wrong.
In any case, I think that this scenario should be reported here.
Thanks.
I am running the game with the mod "Colony Manager", of the Fluffy. The mod has some functions like "Check if the target are reachable" that calls some pathfinding functions, that raise an error at "WildManShouldReachOutsideNow". After some "ILSpying", I found that, this method is called inside a "Pathfinder.FindPath" mathod, and the pawn parameter passed to this method is null, since it was created on "TraverseParms.For(TraverseMode mode, Danger maxDanger = Danger.Deadly, bool canBash = false)"....
So, I think that WildManShouldReachOutsideNow should be adjusted to allow a null pawn, but I might be wrong.
In any case, I think that this scenario should be reported here.
Thanks.