Mending should add a change to lower the item quality... And itens below a certain quality level (Ex. Poor) cannot be Mending anymore!
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#17
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 22, 2016, 05:22:34 PM
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Version a13v003 (22/04/2016) (Auto Equip)
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* Treating HeatWave and ColdSnap incidents for cold / warm needs.
* Created a option to priorize Stats of the works performed by the pawn.
Version a13v003 (22/04/2016) (Auto Equip)
--------------------------------------------------------
* Treating HeatWave and ColdSnap incidents for cold / warm needs.
* Created a option to priorize Stats of the works performed by the pawn.
#18
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 20, 2016, 08:04:23 PMQuote from: Tinkerer on April 20, 2016, 07:38:47 PM
Is this safe to use this mod on an existing savegame?
Well, I think that it's alright!
#19
Help / Re: [AutoEquip] Need help to upgrade do A13
April 20, 2016, 01:23:26 PM
Thanks.
New version using this method was released.
New version using this method was released.
#20
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 20, 2016, 01:22:37 PM
New version, now depends on CCL.
#21
Help / [AutoEquip] Need help to upgrade do A13
April 12, 2016, 08:13:45 PM
In order to upgrade the mod Auto Equip to the last version, is necessary change de the Def "Defs\ThinkTreeDefs\Humanlike.xml", to override the "JobGiver_OptimizeApparel" but, if I just copy and past this file to my mod, the game crashes when a Raid Occurs. How to I fix this?
#22
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 12, 2016, 08:05:51 PM
The error happens just replacing the original "Defs\ThinkTreeDefs\Humanlike.xml" with a identical one! Thism brokens the mod... Need to ask for developers help!
#23
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 12, 2016, 07:39:03 PMQuote from: 1000101 on April 12, 2016, 06:06:54 PMQuoteVersion a13v001 (05/10/2015)
Awesome, not only did you update the mod but one of your personal/company projects is time travel!
On a more serious note, I'm glad to see they will only look at clothes in stockpiles now. I hope they will look in anything with storage settings (such as equipment racks) and not just stockpile zones though.
I also hope that they will stop swapping clothes so often. ie, they let the condition (health) run down a bit before dropping the 99% pants they just put on. I found it a bit irksome in the past that some pawns would spend all day changing clothes.
Pick choices like the original game... And I dont think that they should change too often.... But, I am with a big problem rigght now a Error on Raid, and I dont even imagine the reason... And today is the last time in the week that I can post...
#24
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 12, 2016, 03:03:20 PMQuote from: siralexlaw on April 12, 2016, 02:54:21 PM
Good Afternoon,
After about an hour of unchecking mods rechecking mods reloading maps remaking maps sitting through initial colonies; I found that Autoequip was the culprit behind a weird bug where raiders and visitors would not move from their initial spawn zone. They will sit there on the edge of the map until they finally attempt to leave, then flee, then die. I haven't a clue why they act this way.
I'm running a13v001 with the following mods that might be conflicting?
CTS
HaulPriority
Heavy Defence
High Caliber
Hospitality
Area Rugs
Mining helmet and MMS
Mad Skills - Tiered
Enhanced Tabs
MedicalInfo
Smart Bears
To be fair I went after AI tweak mods first, primarily I thought it was hospitality causing the issue.
Hi, Any log messages?
#25
Outdated / Re: New A13 Mods announcement thread
April 12, 2016, 12:28:31 PM
Auto Equip
https://ludeon.com/forums/index.php?topic=16069.0
This Mod allows you to change the way the game chooses Apparel of colonists. Instead of always choosing Apparels with better armor, you can choose to prioritize other attributes, such as social impact, research, or crafting skills.
https://ludeon.com/forums/index.php?topic=16069.0
This Mod allows you to change the way the game chooses Apparel of colonists. Instead of always choosing Apparels with better armor, you can choose to prioritize other attributes, such as social impact, research, or crafting skills.
#26
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 12, 2016, 12:27:20 PM
New a13 version.
#27
Outdated / Re: [A13] cuproPanda's Mods: Joy, Soda, Medicine, Decor, and More! (11 Apr 16)
April 12, 2016, 07:22:37 AMQuote from: cuproPanda on April 11, 2016, 10:32:43 PMQuote from: soulkata on April 11, 2016, 09:46:11 PMIt sounds like you need to update to v1.11. Somehow the apparel groups were removed in v1.10, but I fixed it.
Hi,
I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
Sorry, but I am already at v1.11...
#28
Outdated / Re: [A13] cuproPanda's Mods: Joy, Soda, Medicine, Decor, and More! (11 Apr 16)
April 11, 2016, 09:46:11 PM
Hi,
I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
I am updating my mod, Autoequip to A13. I would like to use the mod "Ancient Amulets", but I noticed that the amulets don't have a Apparel group. So, I can't forbid them. This is intended? Or is a Bug?
#29
Outdated / Re: [A12d] AutoEquip - Choose Apparel order by Stats! - Stats by Pawn Manually
April 11, 2016, 02:40:16 PMQuote from: Skissor on April 11, 2016, 10:21:58 AM
update?
Right now I am involved in some personal projects... And the last version is too bugged to update. I want to see if I found some previous version, that the pawns didn't look at the other pawns apparels to found his own. But no promises, like I said many company and personal projects!
#30
Ideas / Re: Your Cheapest Ideas
April 09, 2016, 06:17:34 PM
A cheap idea is to put store the permadeath mode on a global option, then the new game screen pick a default value.... (Because I always forget to set the value to true!)