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Messages - Xiupan

#16
I love this mod! Unfortunately, it doesn't work on the new ores provided by Expanded Mining (coal, aluminum, copper, etc.). Think you could get it to play nice with that mod too? :)
#17
Nice! Very useful for my slave cam... I mean, retreat camps... yes... >_>
#18
Yes! Great idea! :)
#19
Outdated / Re: [MOD] (Alpha 8) Beerlicious (v0.2)
January 03, 2015, 02:47:20 PM
You should combine this with Hermit's Farm Mod! That mod already has wheat as a crop. Then you can just add hops and voila, beer crops! :p
#20
Mods / Re: [Mod Request] Box Lunches
December 30, 2014, 03:34:01 PM
I'm curious to how the game already handles this. I already see raiders and visitors break out their own lunches and eat it on the ground. Why can't our colonists do the same? D:
#21
Outdated / Re: [MOD] (Alpha 8) Sleepy Time
December 28, 2014, 11:37:42 PM
Yes! Love the idea of a stim bed! Hooray for greater work days! :p
#22
Yes! This sounds amazing!
I love the idea of Banished-style crops, orchards and farms in Rimworld! :D
#23
Mods / Re: [Mod Request] Side arms
December 26, 2014, 10:25:24 PM
Yes! Ranged and melee weapon slot! Great idea! :)
#24
You can always Draft someone and right-click on a visitor to Capture him. Although doing so will make you an enemy of the original faction he was with. Which makes sense to me :p
#25
Mods / [Mod Request] Box Lunches
December 26, 2014, 10:21:53 PM
One of the most silly things that happen while playing on a massive map: a colonist goes to mine ONE square on the other side of the map, then decides he/she is hungry and runs back home to eat... -_-;

Feature request:
- Make colonists "equip" a meal right after getting up from bed, before getting his/her day started.
- (optional) The crafting/use of lunch boxes! :)
- Lunch boxes would effectively undo the "ate of ground" debuff.
#26
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 25, 2014, 04:34:20 AM
Quote from: Sam_ on December 25, 2014, 04:20:26 AM
After a fresh install of rim world, and re-download of my link, which works, I have run the mod with no issues. Try re-downloading and reinstalling, and disabling any other mods you have. Good luck!

Thanks! That worked for me. I believe the error occurred because I downloaded the older version earlier today, then just overwrote it with the new one without deleting it first.
#27
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 25, 2014, 02:30:37 AM
Soooo I just tried building a Xenon-Ion Turbine... the graphic was missing in the menu along with the Battery next to it. Just a big red X in a square. Anyway, I selected it in the menu and cannot place it down anywhere and also cannot right-click to deselect it... I couldn't press ESC or anything. Basically froze the game. Anyone else have this problem? >_>
#28
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 24, 2014, 09:23:30 PM
Yay! Thanks for posting the link! Happy holidays! :)
#29
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 24, 2014, 05:10:40 PM
Sooo I'm guessing the author updated the mod but forgot to actually post it? The Dropbox download says "Last updated 2 months ago" lol...

I am eagerly waiting for the actual post! :p
#30
Add Star Wars battle music if the Stormtroopers are attacking your base! :D