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Messages - Xiupan

#31
Outdated / Re: [MOD] (Alpha 8) Smartislav's Texture Pack
December 18, 2014, 06:59:23 PM
Hahaha that is awesome :)
#32
Quote from: JuliaEllie on December 15, 2014, 05:23:54 AM
They activate themselves when they are done. You are supposed to build the activators LAST - AFTER all other charges are finished.

I did just that, still can't figure out how to get them to work :/
I built 3 Cryo stun thingies first, one each next to a cryo-coffin, waited until all three were finished and built. Then built the activator next to a random one of the three. Nothin' :/ Should the victims just pop out and start squirming on the floor right after the activator is built? Or do you need to like coax them out by shooting at one of the coffins or activator?
#33
Mods / Re: Faction raiding/interactioning
December 14, 2014, 09:11:59 PM
When you make a new world, it looks like sometimes, there is a little red dot, which is a pirate base. Has anyone founded their colony there before? lol. Maybe it's close to what you are suggesting?
#34
Mods / [Suggestion] Distillery for Alcohol
December 14, 2014, 09:09:22 PM
A buildable distillery that would allow potatoes or berries for input. Then over time, produces vodka or gin, respectively. Mainly used as items for trade. Vodka and gin could be consumed by your colonists for some temporary mental boosts though.
#35
I couldn't get it to work either :( I tried adding power via a solar panel and conduits but got nothin' :/
#36
Mods / Re: [Suggestion] Water Needed for Survival
December 14, 2014, 09:03:07 PM
Yes! I just saw that you made it today after I posted an idea very similar to it! What a great coincidence! I will definitely check out your mod thanks :)
#37
Ermahgerd this sounds amazing! :)
#38
Mods / [Suggestion] Water Needed for Survival
December 14, 2014, 05:16:13 PM
I'm not sure if Tynan is already working on such a mechanic, but I always thought it quite silly that the colonists never need clean, fresh water for their survival.

Ideas:
- A water boiling mechanic / crafting table to turn contaminated water into clean water
- Water sources would include rainwater (via rain collector), deep water, shallow water, oceans (salt water), swamps, marshes, snow.
- All sources except for rainwater would need to be boiled or distilled before drinking
- Drinking contaminated / dirty water increases risk of malaria or other negative health effects
- Water could be stored like the packaged survival meals that you start with; little jugs of potable water that stack
- All entities would have to have a thirst meter like a hunger meter

I'll add more ideas as I come up with them and as people suggest them :)
I have no mod or coding experience at all so I have no idea how difficult this would be or if its even possible :o
Just suggestions!